Blunt Instruments

From Shin Megami Tensei IMAGINE Wiki
(Redirected from Primitive Weapons)
Jump to navigationJump to search

In-Game

Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Battle Hammer Blunt +26 +18 +27 +04 20 Yes Yes Yes 0-5 A simple weapon composed of a heavy block of metal attached at the tip of a rod. - Initial equipment
Weapon Shop: Home III
Created from Swordsmith
Morning Star Blunt +28 +19 +29 +04 26 Yes Yes Yes 0-5 A primitive weapon with a Star-shaped tip. - Weapon Shop: Home III, Shinjuku Babel
Created from Swordsmith
Mailbreaker Blunt +29 +17 +29 +07 31 Yes Yes Yes 0-5 A gigantic warhammer capable of even destroying armor. - Weapon Shop: Home III
Created from Swordsmith
Wolf Fang Club Blunt +30 +20 +31 +05 36 Yes Yes Yes 0-5 The weapon used by Qin Ming, one of the characters in the Ming Dynasty novel Water Margin. - Weapon Shop: Shinjuku Babel, Arcadia, Souhonzan
Created from Swordsmith
Spiked Rod Blunt +31 +22 +28 +03 40 Yes Yes Yes 0-5 A primitive weapon composed of a spike attached to the tip of a rod, said to have been used by a legendary hero. - Weapon Shop: Home III
Created from Swordsmith
Warhammer (Bronze) Blunt +40 +05 +15 +03 26 Yes Yes Yes 0-5 A hammer customized for use in combating demons. Mass produced for fighting low-level demons, it can probably still pack a wallop to most demons. • Strength: +5 Created from Swordsmith
Warhammer (Silver) Blunt +22 +41 +28 +02 30 Yes Yes Yes 0-5 A hammer customized for use in combating demons. It contains an ancient magic to ward off demons that protects the wielder with the blessings of the god. • Magic: +8 Created from Swordsmith
Kabutsuchi Kyoko Blunt +41 +15 +12 +05 32 Yes Yes Yes 3-5 A manly weapon with a head that has been toughened to an incredible degree. A single swing is all it takes to win, there is nothing this weapon cannot break. • Strength: +8 Created from Swordsmith
Iron Pipe Blunt +32 +03 +05 +01 10 Yes Yes Yes 0-5 An iron pipe in construction work, that when wielded gives off a violent mood. - Appraisal: Decayed Scrap Iron (Clump)
Created from Swordsmith
Iron Pipe (Mystical) Blunt +20 - - +01 10 Yes Yes Yes 1 An iron pipe in construction work, that when wielded gives off a violent mood. A mysterious power contained within slightly reduces skill cool-down times. • Cool-down Time: -15% Appraisal: Decayed Scrap Iron (Clump)
Iron Pipe (Unnatural) Blunt +22 - - +01 20 Yes Yes Yes 1 An iron pipe in construction work, that when wielded gives off a violent mood. A mysterious power contained within reduces skill cool-down times. • Cool-down Time: -30% Appraisal: Decayed Scrap Iron (Clump)
Vajra Blunt +12 +34 +05 +10 30 Yes Yes Yes 3 The Heavenly King Komokuten once owned this weapon, a holy artifact said to be represent the Buddha. • Expel Boost: +10% Drop: Guardian of Sin Koumokuten (Ichigaya Camp (Gold))
Thor's Hammer, Mjolnir Electric +35 +02 +02 +10 25 Yes Yes yes 3 Mjolnir, the hammer of the thunder god, Thor. A seeker who is looking for the genuine power is endowed with the impressive might just like "Thunder". • Strength: +5
• Vitality: +5
• Electric Boost: +20%
[Characteristics]
• +10% Attack damage
• +10% damage to Chaos enemies
Drop: Obsessive Deity Thor (Celu Tower (Gold))
Random Reward: Celu Tower (Gold)
? Blunt +36 +36 +36 +6 30 Yes Yes Yes 1 Not Yet Available! • Strength: +6
[Characteristics]
• 5% chance of avoiding death when dealt lethal damage
• Inflict Stun status +20%


MC Promotional

Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Dragon Mace Blunt +30 +25 +30 +03 50 Yes Yes Yes 3 A mace imbued with the magic powers of dragons. • Physical Defense: +3 Weapon Shop: Home III, Shinjuku Babel, Protopia for 2,280 MC
Clown Mace Blunt +28 +37 +30 +02 50 Yes Yes Yes 3 A mace that belonged to a jester who was skilled in magic and conversation. Reduces incantation and cool-down time for spells, allowing rapid spellcasting. Characteristics]
• -10% Spell incantation time
• -10% Spell cool-down time
Weapon Shop: Arcadia for 5,880 MC
Buster Bat Blunt +15 +01 +02 +04 50 Yes Yes Yes 3 Listen and tremble! This bat has been forged from super alloy and is said to be able to even knock back meteors! Not only that, it'll even make you invincible for 25 minutes! Eh, I'm just joking, it's a gag item. - 100M Shop Taizo: 1,800 MC
Club of Rashomon Blunt +35 +01 +01 +03 50 Yes Yes Yes 3 A rough club said to have been owned by an evil ogre that once terrorized Kyoto. Those who wield it will find their arms almost bursting with strength. • Strength: +10
• MAX MP: -10
[Characteristics]
• +20% Attack damage
Item Mall
Fortune Cards
Royal Scepter of Demonic Blood Blunt +03 +34 +40 +02 50 Yes Yes Yes 3 A combat rod adorned with gems formed from crystallizing the blood of a royal demon. Its magical nature greatly enhances the wielder's magic powers. • Freeze Boost: +10%
[Characteristics]
• +20% Curative-based skill effects
Fortune Cards
Steel Claw of the Wolf Blunt +31 +22 +31 +10 50 Yes Yes Yes 3 A ridiculously huge club that is a giant version of the Wolf Fang Club. Its destructive powers are monstrous as one would imagine just by looking at it. • Blunt Boost: +10% Weapon Shop: Souhonzan for 7,080 MC
Red Crystal Rod Blunt +20 +34 +27 +02 50 Yes Yes Yes 3 A magical rod adorned with a fiery red jewel that links with the mind of its wielder to improve his or her fire-based powers. • Magic: +2
• Flame Boost: +20%
Fortune Cards
Bloody Six-String (Speed) (Red) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
• +10% Spin damage
Tag (Speed Guitar)
Bloody Six-String (Speed) (Blue) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
• +10% Spin damage
Tag (Speed Guitar)
Bloody Six-String (Speed) (White) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
• +10% Spin damage
Tag (Speed Guitar)
Bloody Six-String (Speed) (Black) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
• +10% Spin damage
Tag (Speed Guitar)
Bloody Six-String (Magic) (Red) Blunt +08 +35 +15 +02 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. • Magic: +10 Tag (Magic Guitar)
Bloody Six-String (Magic) (Blue) Blunt +08 +35 +15 +02 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. • Magic: +10 Tag (Magic Guitar)
Bloody Six-String (Magic) (White) Blunt +08 +35 +15 +02 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers.\ • Magic: +10 Tag (Magic Guitar)
Bloody Six-String (Magic) (Black) Blunt +08 +35 +15 +02 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. • Magic: +10 Tag (Magic Guitar)
Bloody Six-String (Curative) (Red) Blunt +8 +15 +35 +2 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
• +10% Curative-based skill effects
Tag (Curative Guitar)
Bloody Six-String (Curative) (Blue) Blunt +8 +15 +35 +2 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
• +10% Curative-based skill effects
Tag (Curative Guitar)
Bloody Six-String (Curative) (White) Blunt +8 +15 +35 +2 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
• +10% Curative-based skill effects
Tag (Curative Guitar)
Bloody Six-String (Curative) (Black) Blunt +8 +15 +35 +2 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
• +10% Curative-based skill effects
Tag (Curative Guitar)
Tangerine Rod Blunt +20 +34 +27 +02 50 Yes Yes Yes 4 A staff modified to bring out the full fiery potential of the Red Crystal Rod. Its crimson flames bloom like rose petals as they consume whatever lies before it. • Magic: +2
• Flame Boost: +20%
Data Ticket (Force Weapon)
Golden Strike Blunt +40 +20 +20 +20 30 Yes Yes Yes 4 A blunt weapon made of a shiny, gold metal. The material has been processed as little as possible to preserve its qualities. [Characteristics]
• -30% Spin cool-down time
Golden Iron Data Ticket
Demonic Sprinkler Blunt +37 +16 +15 +20 30 Yes Yes Yes 3 It is simple to use. First, you take this blunt weapon and raise high then swing down straight to the enemy's head. Grotesque fireworks can be seen as a reward. [Characteristics]
• Partner obtains +99% XP
• +50% damage inflicted by your Partner
Fortune Cards


MC Elemental

Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Flamehorn Fire +31 +33 +05 +07 50 Yes Yes Yes 3 A red hammer shaped like the horn of an animal and overflowing with fiery powers. • Magic: +3
• Flame Boost: +20%
Fortune Cards
Flamehorn A Fire +31 +33 +05 +07 50 No No No 3 A red hammer shaped like the horn of an animal and overflowing with fiery powers. [Players Level -35]
• Magic: +3
• Flame Boost: +20%
Fortune Cards
Electric Guitar: Assault Electric +37 +16 +15 +20 50 No Yes Yes 3 Flicking with tooth! Burning in the fire! And beat people with it! That's how guitar is used! Yeeeeeeeeeeeeeeeeah!! • Electric Boost: +10%
[Characteristics]
• +15% Spin damage
• +15% Rush damage
• Player gains the D.M.C. skill
Electric Weapon Data Ticket
Conviction Expel +28 +30 +28 +03 50 No Yes Yes 3 The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within. • Expel Boost: +20%
[Characteristics]
• Player gains the Soul Punish skill
Fortune Cards
Conviction A Expel +28 +30 +28 +03 50 No No No 3 The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within. [Players Level -35]
• Expel Boost: +20%
[Characteristics]
• Player gains the Soul Punish skill
Voucher (A-Grade Weapon)


Limited Time

Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Gigantic Metal Club Blunt +34 +02 +02 +11 51 Yes Yes Yes - A rugged metal club that can only be used by someone with powerful arms. A 2007 Setsubun Event item. - Event/ Promotion
Powerful Gigantic Metal Club Blunt +45 +03 +02 +20 20 Yes Yes Yes 3 A rugged metal club that can only be used by someone with powerful arms. Contains the power of Oni. A Setsubun Event item. - Event/ Promotion
Enchanted Gigantic Metal Club Blunt +31 +36 +03 +20 20 Yes Yes Yes 3 A rugged metal club that can only be used by someone with powerful arms. Contains the magic of Oni. A Setsubun Event item. - Event/ Promotion
Joyful Gigantic Metal Club Blunt +25 +17 +36 +11 20 Yes Yes Yes 3 A rugged metal club that can only be used by someone with powerful arms. Contains the joyous tears of Oni. A Setsubun Event item. • Intelligence: +4 Event/ Promotion
Golden Metal Club Blunt +55 +03 +02 +20 30 Yes Yes Yes 5 A club cast in a rare metal known as Gold Iron. With this weapon by your side, there's no doubt you can cast aside whatever demons stand in your way. A Setsubun Event item. - Event/ Promotion
Candy Apple Bludgeon Blunt +27 +25 +05 +07 30 Yes Yes Yes - A monstrous-looking weapon that cruelly tempts its victims with its sweetness into getting clobbered. - Thanksgiving 2010 Apple Hunt Event
Beginner's Mace Blunt +28 +19 +29 +04 26 No No No - An easy-to-use mace made for the newbie Demon Buster. [Players Level -30]
• Expertise Acquired: +20%
• Experience Acquired: +20%
* Cannot be traded, sold, or stored
Newbie Appreciation Week
Random Reward: Electronic Corridor (Floor 6)
Snakeman's Rod Blunt +30 +20 +31 +05 36 Yes Yes Yes - - - Promotion
Alice's Stick (Happy) Blunt - - - - 50 Yes Yes Yes 3 A stick that is almost similar to a certain mah-jong girl prodigy has. • Melee, Ranged, Spell Damage Taken: -5%
• Cool-down Time: -10%
• Block Critical: +10
Event/ Promotion
Alice's Stick (Secret) Blunt - - - - 50 Yes Yes Yes 3 A stick that is almost similar to a certain mah-jong girl prodigy has. • Cool-down Time -30%
• Block Critical +10
Event/ Promotion


Ceremonial

Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Weapons with "Ceremonial" in their names are a different type of weapon. They cannot be Spiritually Infused with non-Ceremonial weapons!
Kingo Rod (Ceremonial) Blunt +14 +30 +36 +03 25 Yes Yes Yes 0-5 A simple weapon similar in appearance to the scripture-covered rods used by mountain climbers heading for temples. Contains sacred powers. - Weapon Shop: Home III
Created from Swordsmith
Empress Rod (Ceremonial) Blunt +14 +32 +40 +03 40 Yes Yes Yes 0-5 A rod containing magic, famed as the greated treasure owned by the Blizzaton Casino. - Weapon Shop: Home III, Arcadia
Created from Swordsmith
Ka-Osho (Ceremonial) Blunt +32 +28 +32 +06 25 Yes Yes Yes 3 The combat rod used by Lu Zhisheng, the wild monk in the Ming Dynasty novel Water Margin. • Vitality: +5 Random Reward: Old Ichigaya Camp (Silver)
Random Reward: Electronic Corridor (Floor 24)
Vajra Mace (Ceremonial) Blunt +20 +34 +38 +03 50 Yes Yes Yes 3 A mace similar in appearance to the Five-Bladed Vajra. Has the power to ward off magic. • Magic Defense: +3 Weapon Shop: Home III, Shinjuku Babel, Arcadia for 2,280 MC
King Frost Wand (Ceremonial) Blunt +10 +45 +30 +10 50 Yes Yes Yes 3 The sacred rod of the lord of frost. Those who wield it have the coldest winds in the world at their command. • Ice Resistance: +20%
• Freeze Boost: +20%
Parts Ticket (King Frost)
Freezing Bell (Ceremonial) Ice +33 +33 +11 +33 50 Yes Yes Yes 3 A large bell made of a serene, pale-blue metal. When rung, it emits a sublime yet gentle sound that freezes the world into silence. [Characteristics]
• (LV x 0.2)% chance of nulling Ice attacks
• -20% cool-down time for Ice-based skills
Fortune Cards
Sacred Rod (Ceremonial) Blunt +18 +27 +40 +02 50 Yes Yes Yes 4 The jewel encrusted in this rod holds a sacred power. They say the will to protect someone can at times turn into the most powerful weapon. [Characteristics]
• +20% Curative-based skill effects
• -15% Curative incantation time
• -15% Curative cool-down time
Data Ticket (Force Weapon)
Cloche de Noel (Ceremonial) Blunt +28 +31 +38 +04 40 No Yes Yes 3 The solemn gong of this bell rings across the world, banishing all evil in its path. • Expel Resistance: +15%
• Expel Boost: +20%
[Characteristics]
• Player gains the Bell Attack skill
• +15% damage to Chaos enemies
• +20% Curative-based skill effects
• -10% damage from Aerial demons
Fortune Cards
Mara's Vajra (Ceremonial) Mystic +26 +34 +30 +01 50 Yes Yes Yes 3 A sacred tool of the demon Mara with considerable destructive powers. Its nature could turn saintly or demonic depending on who wields it. Increases mystic-based damage. • Mystic Boost: +20% Fortune Cards
Mara's Vajra A (Ceremonial) Mystic +26 +34 +30 +01 50 No No No 3 A sacred tool of the demon Mara with considerable destructive powers. Its nature could turn saintly or demonic depending on who wields it. Increases mystic-based damage. [Players Level -35]
• Mystic Boost: +20%
Fortune Cards


Items and Equipment
Armor: HeadFaceNeckBodyBackArmsLegsShoesEarringsRingsTalismansCOMPExtras
Weapons: 1-handed Swords2-handed SwordsThrusting SwordsAxesBlunt InstrumentsSpearsMartial ArtsHandgunsRiflesShotgunsBullet
Items: ConsumablesGemsValuablesCardsModification MaterialsSynthesis MaterialsDemonic Compendium Memory
Plasmas: PlasmaRemains of TokyoCompounding Materials