Crystal Spirits: Difference between revisions
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| Renaissance ( | | Renaissance (Foot) || 5 || 5 || •+10% Expel Ressistance <br> •+10% Death Resistance <br> •+6% Close Range Damage <br> •+6% Long Range Damage<br> •+6% Magic Damage ||align="left"| • Destiny | ||
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Revision as of 00:27, 6 September 2014
In-Game
Icon | Name | P-DEF | M-DEF | Additional Effect | How to Get |
---|---|---|---|---|---|
Passion (Body) | 11 | 7 | •+8% Close Range Damage •+8% Long Range Damage •+8% Magic Damage [Characteristics] •Limit Break Power + 30% •When HP is less than 30%, 100% chance of nullifying spell or skill interruption when receiving damage •When HP is less than 30%, 100% chance of nullifying incapacitation when receiving damage |
• Destiny | |
Passion (Hand) | 1 | 3 | •+5% Close Range Damage •+5% Long Range Damage •+5% Magic Damage [Characteristics] •Limit Break Power + 20% •Power + Lvl * 0.1 •Speed + Lvl * 0.1 •Magic + Lvl * 0.1 |
• Destiny | |
Passion+ (Body) | 11 | 7 | •+8% Close Range Damage •+8% Long Range Damage •+8% Magic Damage [Characteristics] •Limit Break Power + 30% •Low probabilty of adding Shock effect when attacks are dealt or knocking back the enemy |
• Destiny | |
Passion+ (Hand) | 1 | 3 | •+5% Close Range Damage •+5% Long Range Damage •+5% Magic Damage [Characteristics] •Limit Break Power + 20% •Vitality + Lvl * 0.1 •Intelligence + Lvl * 0.1 •Luck + Lvl * 0.1 |
• Destiny | |
Passion++ (Hand) | 1 | 3 | •+5% Close Range Damage •+5% Long Range Damage •+5% Magic Damage [Characteristics] •Limit Break Power + 20% •Close Range Damage + 5% |
• Destiny | |
Invasion (Head) | 1 | 3 | •+9 Close Range •+9 Long Range •+9 Spell •+22 Critical [Characteristics] •Partner HP + 20 •Partners MP + 10 •Partners Close Range + 10 •Partners Long Range + 10 •Partners Spell + 10 |
• Destiny | |
Invasion (Body) | 11 | 7 | •+19 Close Range •+19 Long Range •+19 Spell •+44 Critical [Characteristics] •Partner HP + 40 •Partners MP + 20 •Partners Close Range + 20 •Partners Long Range + 20 •Partners Spell + 20 |
• Destiny | |
Invasion (Legs) | 10 | 5 | •+14 Close Range •+14 Long Range •+14 Spell •+33 Critical [Characteristics] •Partner HP + 40 •Partners MP + 20 •Partners Close Range + 20 •Partners Long Range + 20 •Partners Spell + 20 |
• Destiny | |
Invasion (Foot) | 5 | 5 | •+9 Close Range •+9 Long Range •+9 Spell •+22 Critical [Characteristics] •Partner HP + 20 •Partners MP + 10 •Partners Close Range + 10 •Partners Long Range + 10 •Partners Spell + 10 |
• Destiny | |
Invasion (Hand) | 1 | 3 | •+9 Close Range •+9 Long Range •+9 Spell •+22 Critical [Characteristics] •Partner HP + 20 •Partners MP + 10 •Partners Close Range + 10 •Partners Long Range + 10 •Partners Spell + 10 |
• Destiny | |
Invasion (Back) | 1 | 3 | •+11 Close Range •+11 Long Range •+11 Spell •+33 Critical •+20% Movement Speed [Characteristics] •Partner HP + 40 •Partners MP + 20 •Partners Close Range + 10 •Partners Long Range + 10 •Partners Spell + 10 |
• Destiny | |
Renaissance (Foot) | 5 | 5 | •+10% Expel Ressistance •+10% Death Resistance •+6% Close Range Damage •+6% Long Range Damage •+6% Magic Damage |
• Destiny |
Items and Equipment | |
---|---|
Armor: | Head • Face • Neck • Body • Back • Arms • Legs • Shoes • Earrings • Rings • Talismans • COMP • Extras |
Weapons: | 1-handed Swords • 2-handed Swords • Thrusting Swords • Axes • Blunt Instruments • Spears • Martial Arts • Handguns • Rifles • Shotguns • Bullet |
Items: | Consumables • Gems • Valuables • Cards • Modification Materials • Synthesis Materials • Demonic Compendium Memory |
Plasmas: | Plasma • Remains of Tokyo • Compounding Materials |