Crystal Spirits: Difference between revisions

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m Text replacement - "Close-range" to "Melee"
m Text replacement - "Long-range" to "Ranged"
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| Trained Mind (Body) || 練気の物霊結晶 ||align=left| [Basic Features]<br>• Cool-down time - 50% <br> • Melee/Long-range/Magic damage + 44% <br> •  Melee/Long-range/Magic damage - 15% <br> • Limit Break chance + 20% <br> • Final Critical correction + 10% ||align="left"| • Old Ichigaya Camp (Gold)  
| Trained Mind (Body) || 練気の物霊結晶 ||align=left| [Basic Features]<br>• Cool-down time - 50% <br> • Melee/Ranged/Magic damage + 44% <br> •  Melee/Ranged/Magic damage - 15% <br> • Limit Break chance + 20% <br> • Final Critical correction + 10% ||align="left"| • Old Ichigaya Camp (Gold)  
4 Kings Route [[File:New_Order_Exclusive_Content_Sticker.png]]
4 Kings Route [[File:New_Order_Exclusive_Content_Sticker.png]]
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Revision as of 00:03, 4 March 2023


In-Game

Passion (Body) 11 7 •+8% Close Range Damage
•+8% Long Range Damage
•+8% Magic Damage
[Characteristics]
•Limit Break Power + 30%
•When HP is less than 30%, 100% chance of nullifying spell or skill interruption when receiving damage
•When HP is less than 30%, 100% chance of nullifying incapacitation when receiving damage
• Destiny
Passion (Hand) 1 3 •+5% Close Range Damage
•+5% Long Range Damage
•+5% Magic Damage
[Characteristics]
•Limit Break Power + 20%
•Power + Lvl * 0.1
•Speed + Lvl * 0.1
•Magic + Lvl * 0.1
• Destiny
Passion+ (Body) 11 7 •+8% Close Range Damage
•+8% Long Range Damage
•+8% Magic Damage
[Characteristics]
•Limit Break Power + 30%
•Low probabilty of adding Shock effect when attacks are dealt or knocking back the enemy
• Destiny
Passion+ (Hand) 1 3 •+5% Close Range Damage
•+5% Long Range Damage
•+5% Magic Damage
[Characteristics]
•Limit Break Power + 20%
•Vitality + Lvl * 0.1
•Intelligence + Lvl * 0.1
•Luck + Lvl * 0.1
• Destiny
Passion++ (Hand) 1 3 •+5% Close Range Damage
•+5% Long Range Damage
•+5% Magic Damage
[Characteristics]
•Limit Break Power + 20%
•Close Range Damage + 5%
• Destiny
Invasion (Head) 1 3 •+9 Close Range
•+9 Long Range
•+9 Spell
•+22 Critical
[Characteristics]
•Partner HP + 20
•Partners MP + 10
•Partners Close Range + 10
•Partners Long Range + 10
•Partners Spell + 10
• Destiny
Invasion (Body) 11 7 •+19 Close Range
•+19 Long Range
•+19 Spell
•+44 Critical
[Characteristics]
•Partner HP + 40
•Partners MP + 20
•Partners Close Range + 20
•Partners Long Range + 20
•Partners Spell + 20
• Destiny
Invasion (Legs) 10 5 •+14 Close Range
•+14 Long Range
•+14 Spell
•+33 Critical
[Characteristics]
•Partner HP + 40
•Partners MP + 20
•Partners Close Range + 20
•Partners Long Range + 20
•Partners Spell + 20
• Destiny
Invasion (Foot) 5 5 •+9 Close Range
•+9 Long Range
•+9 Spell
•+22 Critical
[Characteristics]
•Partner HP + 20
•Partners MP + 10
•Partners Close Range + 10
•Partners Long Range + 10
•Partners Spell + 10
• Destiny
Invasion (Hand) 1 3 •+9 Close Range
•+9 Long Range
•+9 Spell
•+22 Critical
[Characteristics]
•Partner HP + 20
•Partners MP + 10
•Partners Close Range + 10
•Partners Long Range + 10
•Partners Spell + 10
• Destiny
Invasion (Back) 1 3 •+11 Close Range
•+11 Long Range
•+11 Spell
•+33 Critical
•+20% Movement Speed
[Characteristics]
•Partner HP + 40
•Partners MP + 20
•Partners Close Range + 10
•Partners Long Range + 10
•Partners Spell + 10
• Destiny
Renaissance (Foot) 5 5 •+10% Expel Ressistance
•+10% Death Resistance
•+6% Close Range Damage
•+6% Long Range Damage
•+6% Magic Damage
• Destiny


CP promotional

Trained Mind (Body) 練気の物霊結晶 [Basic Features]
• Cool-down time - 50%
• Melee/Ranged/Magic damage + 44%
• Melee/Ranged/Magic damage - 15%
• Limit Break chance + 20%
• Final Critical correction + 10%
• Old Ichigaya Camp (Gold)

4 Kings Route


Items and Equipment
Armor: HeadFaceNeckBodyBackArmsLegsShoesEarringsRingsTalismansCOMPExtras
Weapons: 1-handed Swords2-handed SwordsThrusting SwordsAxesBlunt InstrumentsSpearsMartial ArtsHandgunsRiflesShotgunsBullet
Items: ConsumablesGemsValuablesCardsModification MaterialsSynthesis MaterialsDemonic Compendium Memory
Plasmas: PlasmaRemains of TokyoCompounding Materials