Weapon Modification Materials: Difference between revisions

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imported>Fizzlybub
Slot 4. These new modifications are ridiculously expensive.
imported>Fizzlybub
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|-
||Spt + 10 ||Spt + 10 ||[[Demon Depository Pass (90 Days)]] ||27.04 ||1.18 ||100 ||Leg Orb ||11
||Spt + 10 ||Spt + 10 ||[[Demon Depository Pass (90 Days)]] ||27.04 ||1.18 ||100 ||Leg Orb ||11
|-
|}
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Close-range
|-
!Mod Name
!Effect
!Item
!Success
!G.Success
!G.Failure
|-
||Demon Close-Range + 1 ||Demon Close-Range + 1 ||[[Fighting Materials D1-1]] ||50.00 ||0 || 0
|-
||Demon Close-Range + 2 ||Demon Close-Range + 2 ||[[Fighting Materials D1-2]] ||45.00 ||0 || 0
|-
||Demon Close-Range + 3 ||Demon Close-Range + 3 ||[[Fighting Materials D1-3]] ||40.00 ||0 || 0
|-
||Demon Close-Range + 4 ||Demon Close-Range + 4 ||[[Fighting Materials D1-4]] ||35.00 ||0 || 0
|-
||Demon Close-Range + 5 ||Demon Close-Range + 5 ||[[Fighting Materials D1-5]] ||30.00 ||0 || 0
|-
||Demon Close-Range + 6 ||Demon Close-Range + 6 ||[[Fighting Materials D1-6]] ||25.00 ||0 || 0
|-
||Demon Close-Range + 7 ||Demon Close-Range + 7 ||[[Fighting Materials D1-7]] ||20.00 ||0 || 0
|-
||Demon Close-Range + 8 ||Demon Close-Range + 8 ||[[Fighting Materials D1-8]] ||15.00 ||0 || 0
|-
||Demon Close-Range + 9 ||Demon Close-Range + 9 ||[[Fighting Materials D1-9]] ||10.00 ||0 || 0
|-
||Demon Close-Range + 10 ||Demon Close-Range +10 ||[[Fighting Materials D1-10]] ||5.00 ||0 || 0
|-
|}
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Long-range
|-
!Mod Name
!Effect
!Item
!Success
!G.Success
!G.Failure
|-
||Demon Long-Range + 1 ||Demon Long-Range + 1 ||[[Gun Materials D1-1]] ||50.00 ||0 || 0
|-
||Demon Long-Range + 2 ||Demon Long-Range + 2 ||[[Gun Materials D1-2]] ||45.00 ||0 || 0
|-
||Demon Long-Range + 3 ||Demon Long-Range + 3 ||[[Gun Materials D1-3]] ||40.00 ||0 || 0
|-
||Demon Long-Range + 4 ||Demon Long-Range + 4 ||[[Gun Materials D1-4]] ||35.00 ||0 || 0
|-
||Demon Long-Range + 5 ||Demon Long-Range + 5 ||[[Gun Materials D1-5]] ||30.00 ||0 || 0
|-
||Demon Long-Range + 6 ||Demon Long-Range + 6 ||[[Gun Materials D1-6]] ||25.00 ||0 || 0
|-
||Demon Long-Range + 7 ||Demon Long-Range + 7 ||[[Gun Materials D1-7]] ||20.00 ||0 || 0
|-
||Demon Long-Range + 8 ||Demon Long-Range + 8 ||[[Gun Materials D1-8]] ||15.00 ||0 || 0
|-
||Demon Long-Range + 9 ||Demon Long-Range + 9 ||[[Gun Materials D1-9]] ||10.00 ||0 || 0
|-
||Demon Long-Range + 10 ||Demon Long-Range +10 ||[[Gun Materials D1-10]] ||5.00 ||0 || 0
|-
|}
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Spell
|-
!Mod Name
!Effect
!Item
!Success
!G.Success
!G.Failure
|-
||Demon Spell + 1 ||Demon Spell + 1 ||[[Magic Materials D1-1]] ||50.00 ||0 || 0
|-
||Demon Spell + 2 ||Demon Spell + 2 ||[[Magic Materials D1-2]] ||45.00 ||0 || 0
|-
||Demon Spell + 3 ||Demon Spell + 3 ||[[Magic Materials D1-3]] ||40.00 ||0 || 0
|-
||Demon Spell + 4 ||Demon Spell + 4 ||[[Magic Materials D1-4]] ||35.00 ||0 || 0
|-
||Demon Spell + 5 ||Demon Spell + 5 ||[[Magic Materials D1-5]] ||30.00 ||0 || 0
|-
||Demon Spell + 6 ||Demon Spell + 6 ||[[Magic Materials D1-6]] ||25.00 ||0 || 0
|-
||Demon Spell + 7 ||Demon Spell + 7 ||[[Magic Materials D1-7]] ||20.00 ||0 || 0
|-
||Demon Spell + 8 ||Demon Spell + 8 ||[[Magic Materials D1-8]] ||15.00 ||0 || 0
|-
||Demon Spell + 9 ||Demon Spell + 9 ||[[Magic Materials D1-9]] ||10.00 ||0 || 0
|-
||Demon Spell + 10 ||Demon Spell +10 ||[[Magic Materials D1-10]] ||5.00 ||0 || 0
|-
|}
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Support
|-
!Mod Name
!Effect
!Item
!Success
!G.Success
!G.Failure
|-
||Demon Support + 1 ||Demon Support + 1 ||[[Support Materials D1-1]] ||50.00 ||0 || 0
|-
||Demon Support + 2 ||Demon Support + 2 ||[[Support Materials D1-2]] ||45.00 ||0 || 0
|-
||Demon Support + 3 ||Demon Support + 3 ||[[Support Materials D1-3]] ||40.00 ||0 || 0
|-
||Demon Support + 4 ||Demon Support + 4 ||[[Support Materials D1-4]] ||35.00 ||0 || 0
|-
||Demon Support + 5 ||Demon Support + 5 ||[[Support Materials D1-5]] ||30.00 ||0 || 0
|-
||Demon Support + 6 ||Demon Support + 6 ||[[Support Materials D1-6]] ||25.00 ||0 || 0
|-
||Demon Support + 7 ||Demon Support + 7 ||[[Support Materials D1-7]] ||20.00 ||0 || 0
|-
||Demon Support + 8 ||Demon Support + 8 ||[[Support Materials D1-8]] ||15.00 ||0 || 0
|-
||Demon Support + 9 ||Demon Support + 9 ||[[Support Materials D1-9]] ||10.00 ||0 || 0
|-
||Demon Support + 10 ||Demon Support +10 ||[[Support Materials D1-10]] ||5.00 ||0 || 0
|-
|}
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Slash Boost
|-
!Mod Name
!Effect
!Item
!Success
!G.Success
!G.Failure
|-
||Demon Slash Boost + 1 ||Demon Slash damage + 5% ||[[Slash Boost Materials D1-1]] ||40.00 ||0 || 0
|-
||Demon Slash Boost + 2 ||Demon Slash damage + 10% ||[[Slash Boost Materials D1-2]] ||25.00 ||0 || 0
|-
||Demon Slash Boost + 3 ||Demon Slash damage + 15% ||[[Slash Boost Materials D1-3]] ||15.00 ||0 || 0
|-
||Demon Slash Boost + 4 ||Demon Slash damage + 20% ||[[Slash Boost Materials D1-4]] ||10.00 ||0 || 0
|-
|}
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Charge Boost
|-
!Mod Name
!Effect
!Item
!Success
!G.Success
!G.Failure
|-
||Demon Charge Boost + 1 ||Demon Charge damage + 5% ||[[Assault Charge Materials D1-1]] ||40.00 ||0 || 0
|-
||Demon Charge Boost + 2 ||Demon Charge damage + 10% ||[[Assault Charge Materials D1-2]] ||25.00 ||0 || 0
|-
||Demon Charge Boost + 3 ||Demon Charge damage + 15% ||[[Assault Charge Materials D1-3]] ||15.00 ||0 || 0
|-
||Demon Charge Boost + 4 ||Demon Charge damage + 20% ||[[Assault Charge Materials D1-4]] ||10.00 ||0 || 0
|-
|}
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Blunt Boost
|-
!Mod Name
!Effect
!Item
!Success
!G.Success
!G.Failure
|-
||Demon Blunt Boost + 1 ||Demon Blunt damage + 5% ||[[Blunt Boost Materials D1-1]] ||40.00 ||0 || 0
|-
||Demon Blunt Boost + 2 ||Demon Blunt damage + 10% ||[[Blunt Boost Materials D1-2]] ||25.00 ||0 || 0
|-
||Demon Blunt Boost + 3 ||Demon Blunt damage + 15% ||[[Blunt Boost Materials D1-3]] ||15.00 ||0 || 0
|-
||Demon Blunt Boost + 4 ||Demon Blunt damage + 20% ||[[Blunt Boost Materials D1-4]] ||10.00 ||0 || 0
|-
|}
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Handgun Boost
|-
!Mod Name
!Effect
!Item
!Success
!G.Success
!G.Failure
|-
||Demon Handgun Boost + 1 ||Demon Handgun damage + 5% ||[[Handgun Boost Materials D1-1]] ||40.00 ||0 || 0
|-
||Demon Handgun Boost + 2 ||Demon Handgun damage + 10% ||[[Handgun Boost Materials D1-2]] ||25.00 ||0 || 0
|-
||Demon Handgun Boost + 3 ||Demon Handgun damage + 15% ||[[Handgun Boost Materials D1-3]] ||15.00 ||0 || 0
|-
||Demon Handgun Boost + 4 ||Demon Handgun damage + 20% ||[[Handgun Boost Materials D1-4]] ||10.00 ||0 || 0
|-
|-
|}
|}

Revision as of 01:34, 3 March 2015

Modification is a means of improving a weapon's abilities through the application of specific items that will raise its basic stats or the strength of an affinity when using the weapon.

Basic Modifying Tutorial

The Master Dwarf NPC in Shinjuku Babel offers a quest that explains the modification process in full. Once you have the cabinets and items to modify your weapon with, unequip your weapon, double-click on the cabinet to use, double-click on your weapon to bring it into the cabinet window, then double-click on the item you want to use to upgrade it.

When modifying, you have to start off with the +1 modification item for the appropriate slot. For example, your first modification item for Magic, slot 1, would be a Dis-Stone.

The cabinet window tells you the chance of failing. If you fail, all that happens is the item you attempted to use to upgrade your weapon is destroyed. You have a chance of Success or Great Success - Success means you succeeded in adding 1 stat to your weapon, Great Success means 2.

There is also a chance of Great Failure which causes not only the modification material to be destroyed, but will also destroy the weapon itself. A message will appear saying that the Modification miserably failed and your item has been lost. Using Material Sequencer items will prevent this from happening.

Upgrading Slots

You can "stack" modification items of the same attribute in your slot. For example: once your item is +1, you can upgrade that same slot with the next modification item, +2, and so on. You just open the cabinet, put in your weapon, and put the next item in the slot. You can get your weapon to +10 of your chosen attribute doing this.

When reading the charts below, take note that the modification chances are assuming that you are using a Cabinet Pro.

Slot 1


Slot 2


Slot 3


Slot 4


Slot 5



Items and Equipment
Armor: HeadFaceNeckBodyBackArmsLegsShoesEarringsRingsTalismansCOMPExtras
Weapons: 1-handed Swords2-handed SwordsThrusting SwordsAxesBlunt InstrumentsSpearsMartial ArtsHandgunsRiflesShotgunsBullet
Items: ConsumablesGemsValuablesCardsModification MaterialsSynthesis MaterialsDemonic Compendium Memory
Plasmas: PlasmaRemains of TokyoCompounding Materials