Thrusting Swords

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Revision as of 19:29, 13 October 2013 by imported>Infernity
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In-Game

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Attack Knife Charge +20 +27 +24 +13 20 Yes Yes Yes 0-5 An orthodox hero is said to have learned how to fight with this knife. - Initial equipment
Weapon Shop: Home III, Protopia
Created from Swordsmith
Combat Knife Charge +22 +28 +26 +13 26 Yes Yes Yes 0-5 A combat knife used in the army. - Weapon Shop: Home III, Shinjuku Babel, Protopia
Created from Swordsmith
Gladius Charge +24 +30 +27 +13 36 Yes Yes Yes 0-5 A typical sword used by heavy infantrymen and gladiators in ancient Rome. - Weapon Shop: Shinjuku Babel, Arcadia, Souhonzan
Created from Swordsmith
Divide Piercer Charge +30 +25 +24 +15 20 Yes Yes Yes - A sword designed for accurately hitting an opponent's weak spot. Its needle-like blade hides the fact it can easily pierce a thin sheet of metal. • Strength: +3
[Characteristics]
• If player is NEUTRAL, +5% Spin damage
Weapon Shop: Protopia during Moon Phase (New Moon), (1/8), (2/8)
Orna Charge +20 +30 +24 +13 20 Yes Yes Yes 0-5 The sword of Tethra, king of the Komorianians. It is said that unsheathing and cleansing the sword will make it tell of its experience to date. [Characteristics]
• -10% MP cost
Created from Swordsmith
Joyeuse Charge +18 +36 +36 +15 24 Yes Yes Yes 0-5 Charlemagne's personal sword. A holy spear is imbedded in the hilt, causing the blade to change colors 30 times a day. • HP Regeneration: +100%
• MP Regeneration: +100%
Created from Swordsmith
Randall Knife Charge +26 +32 +28 +13 35 Yes Yes Yes 0-5 A sharp knife with a good grip. Sturdier than it looks, its blade will never grow dull. - Random Treasure Box: Shibyua Quartz (Bronze)
Created from Swordsmith
Five-Bladed Vajra Charge +10 +05 +35 +10 30 Yes Yes Yes 3 The Heavenly King Zouchouten once owned this weapon, a holy artifact said to represent the Buddha. • Expel Boost: +10% Drop: Guardian of Sin Zouchouten (Ichigaya Camp (Gold))
Epee Charge +16 +44 +33 +08 31 Yes Yes Yes 3-5 A sword blessed with powers that increase the strength of its wielder. Man are those who kneel before its godliness. • Magic: +5
[Characteristics]
• -50% MP cost
Created from Swordsmith


In-Game Elemental

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Shadow Kogitsunemaru Slash +07 +34 +36 +01 20 Yes Yes Yes 3 The shadow twin to the famous Kogitsunemaru katana. Although its form is not perfect, it is said to have qualities that are superior to even that of the original. - Synthesis
Kogitsunemaru Slash +07 +37 +38 +01 20 Yes Yes Yes 3 Crafted by Sanjo Munechika and the incarnation of a god, this mystical sword is said to be change the course of lightning itself thanks to its nonhuman craftsmanship. • Magic Damage: +10% Synthesis
Sword Blade Force +05 +05 +07 +01 10 No No No - One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red. * Cannot be traded, sold, repair, or dropped Chain of Curse: Act 6 (Suginami Tunnels)
Sword Blade Fire +05 +05 +07 +01 10 No No No - One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red. * Cannot be traded, sold, repair, or dropped Chain of Curse: Act 6 (Kagurazaka Zhu Que Cavern)
Sword Blade Ice +05 +05 +07 +01 10 No No No - One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red. * Cannot be traded, sold, repair, or dropped Chain of Curse: Act 6 (Shibuya Quartz)
Sword Blade Nerve +05 +05 +07 +01 10 No No No - One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red. * Cannot be traded, sold, repair, or dropped Chain of Curse: Act 6 (Shinagawa Catacomb of the Templar Knights)
Sword Blade Electric +05 +05 +07 +01 10 No No No - One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red. * Cannot be traded, sold, repair, or dropped Chain of Curse Act 6
(Celu Tower)


MC Promotional

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Wakizashi of Fuma Charge +25 +30 +30 +13 50 Yes Yes Yes 3 A short katana named after the Fuma ninja clan that was based in the Soma Ashigara area during the Sengoku period. • Luck: +5 Weapon Shop: Home III, Shinjuku Babel, Protopia for 2,280 MC
Main Gauche Charge +25 +35 +30 +13 50 Yes Yes Yes 3 A dagger used in duels designed to make it easier to parry an enemies physical attack. • Physical Defense: +3 Weapon Shop: Arcadia for 5,400 MC
Kodachi of Murky Twilight Charge +33 +25 +21 +11 50 Yes Yes Yes 3 A shorter version of the katana that is notable for its ease of use in difficult maneuvers such as jumping at an enemy and delivering a quick thrust. • Charge Boost: +10% Fortune Cards
Tri-Claws Charge +20 +32 +30 +07 50 Yes Yes Yes 3 A sword etched with symbols that make it possible for its wielder to display explosive magical powers. [Characteristics]
• +10% damage to Beasts (Species)
• +15% Rush damage
Fortune Cards
Eistanzer Charge +20 +34 +30 +08 50 Yes Yes Yes 3 A magical sword said to be able to freeze and steal the soul of those it slashes, and with every swing of its blade, petals of ice and blood fly through the air. • Freeze Boost: +20%
[Characteristics]
• +3 consecutive Bufu attacks
• +3 consecutive Bufula attacks
Fortune Cards
Cherry Blossom Dancing Fan (Yellow/Brown) Charge +20 +05 +11 +30 30 Yes Yes Yes 3 A traditional yellow and brown fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. • Intelligence: +7
• Luck: +3
Data Ticket (Cherry Blossom Fan)
Cherry Blossom Dancing Fan (Red/Brown) Charge +20 +05 +11 +30 30 Yes Yes Yes 3 A traditional red and brown fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. • Intelligence: +7
• Luck: +3
Data Ticket (Cherry Blossom Fan)
Cherry Blossom Dancing Fan (Navy Blue) Charge +20 +05 +11 +30 30 Yes Yes Yes 3 A traditional navy blue fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. • Intelligence: +7
• Luck: +3
Data Ticket (Cherry Blossom Fan)
Cherry Blossom Dancing Fan (Grass-Green) Charge +20 +05 +11 +30 30 Yes Yes Yes 3 A traditional grass green fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. • Intelligence: +7
• Luck: +3
Data Ticket (Cherry Blossom Fan)
Cherry Blossom Dancing Fan (Light Purple) Charge +20 +05 +11 +30 30 Yes Yes Yes 3 A traditional light purple fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. • Intelligence: +7
• Luck: +3
Data Ticket (Cherry Blossom Fan)
Luno Spado Charge +25 +37 +30 +13 50 Yes Yes Yes 3 Death on a moonlit night can be quite glorious, don't you think? So how would you like to be cut? A half moon? Oh very well, then; a crescent moon it is. • Magic: +7
[Characteristics]
• -30% MP cost
Universal Weapon Data Ticket
Fuma's Wakizashi of Griefing Wings (Bondage) Charge +40 +20 +20 +5 30 Yes Yes Yes 3 A short katana named after the Fuma ninja clan that was based in the Soma Ashigara area during the Sengoku period. It is said that you'll cry out and mourn when slashed by the blade. 20% chance of adding Bind effect when attacks are dealt or knocking back the enemy
* The traits can't be passed with Spiritual Mixing or by other means
[Characteristics]
• +20% Shot damage
* Includes Destruction Magic
• When HP is less than 90%, Spell damage -5%
• When MP is less than 90%, Spell damage -5%
• +10% Spell damage
Fortune Cards
Violence Knife Charge +44 +33 - +4 50 Yes Yes Yes 3 Knife that was owned by ruler of Shinjuku long ago. It seems that is possesses the power of a guardian. • Cool-down Time: -20%
[Characteristics]
• When Demon Friendship Level is above Linked by Fate, Close-range Damage +19%, Spell Damage +19%
• When HP is less than 50%, Close-range Damage +14%, Spell Damage +14%
Fortune Cards
Buer Scalpel Charge +22 +22 +22 +11 50 Yes Yes Yes 3 The scalpel exclusively used by Devil Doctor for dissection operation. Somehow, it bore the name of the devil and became the symbol of Devil Doctor. • Cool-down Time: -30%
[Characteristics]
• -30% incantation time for all skills
Fortune Cards
Cotton Candy Charge +25 +30 +25 +10 50 Yes Yes Yes 3 A light and fluffy treat often enjoyed by children with a sweet tooth. If attacked while eating it, you may find yourself in a "sticky" situation! - Virtual Beach for 1,800 MC
Grilled Squid Charge +25 +30 +25 +10 50 Yes Yes Yes 3 Fresh squid grilled over hot coals and covered in soy sauce. truly a rare delicacy. Be careful not to be attack while eating it, lest you wind up with ink on your face! - Virtual Beach for 1,800 MC
Tactical Knife Charge +40 +30 +10 +11 50 Yes Yes Yes 4 Combat knife that can be used at any moment in time of an assault. Once you hold the knife at the ready, you won't be off guard. Extensibility is better than Old Type. [Characteristics]
• -20% incantation time for all skills
• +25% Shot, Rush damage
* Includes Destruction Magic
Fortune Cards
Tactical Knife
(Old Type)
Charge +40 +30 +10 +11 50 Yes Yes Yes 3 Combat knife that can be used at any moment in time of an assault. Once you hold the knife at the ready, you won't be off guard. [Characteristics]
• -20% incantation time for all skills
Fortune Cards


MC Elemental

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Champion's Shaku Blunt +10 +25 +40 +10 50 Yes Yes Yes 3 A ritual baton carved from a tree with royal status due to the special powers it possesses. Those who hold the baton are said to be able to correct their postures and short-term memory problems. • Cool-down Time: -20%
[Characteristics]
• +20% Shot damage
* Includes Destruction Magic
• Nulls Muddle
Shinto Costume Data Ticket
Fortune Cards
Kagura Bells Blunt +10 +25 +40 +10 50 Yes Yes Yes 3 This Shinto dance accessory contains powers to repel evil and beckon holy spirits. Its soothing sound is said to be able to force the gods themselves to stop and listen. • Cool-down Time: -20%
[Characteristics]
• +20% Shot damage
* Includes Destruction Magic
• Nulls Muddle
Shinto Costume Data Ticket
Fortune Cards
Champion's Shaku
(Dark)
Mind +10 +25 +40 +10 50 Yes Yes Yes 3 Shaku made from a tree that possesses special power. It's said that the holder will correct his behavior and will improve one's memory. Special dye is used. • Cool-Down Time: -20%
[Characteristics]
• +20% Rush damage
• Nulls Muddle
Gods' Servant Data Ticket (Dark)
Fortune Cards
Kagura Bells (Dark) Mind +10 +25 +40 +10 50 Yes Yes Yes 3 The Bell possesses the power to cast out the evil and beckons the holy spirit. Even God will listen intently to the purity of the sound. Special dye is used. • Cool-Down Time: -20%
[Characteristics]
• +20% Rush damage
• Nulls Muddle
Gods' Servant Data Ticket (Dark)
Fortune Cards
Bouquet Rapier Fire +30 +30 +19 +01 50 Yes Yes Yes 3 A rapier graced with a bouquet, made originally for ornamental purposes but perfectly usable as a weapon. • Fire Resistance: +3%
• Ice Resistance: +3%
• Flame Boost: +10%
Fortune Cards
Fireworks
(Fire God)
Fire +31 +32 +10 +06 50 Yes Yes Yes 3 The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. • Flame Boost: +20% Promotion
Fortune Cards
Fireworks (Water God) Ice +31 +32 +10 +06 50 Yes Yes Yes 3 The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. • Freeze Boost: +20% Promotion
Fortune Cards
Fireworks (Thunder God) Electric +31 +32 +10 +06 50 Yes Yes Yes 3 The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. • Electric: +20% Promotion
Fortune Cards
Fireworks (Wind God) Force +31 +32 +10 +06 50 Yes Yes Yes 3 The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. • Shock: +20% Promotion
Fortune Cards


Limited Time

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Fireworks
(Red)
Charge +01 - - - 30 Yes Yes Yes - The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... - Event
Fireworks
(Blue)
Charge +01 - - - 30 Yes Yes Yes - The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... - Event
Fireworks (Yellow) Charge +01 - - - 30 Yes Yes Yes - The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... - Event
Fireworks (Green) Charge +01 - - - 30 Yes Yes Yes - The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... - Event
Fireworks (Sparkler) Charge +01 - - - 30 Yes Yes Yes - The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... - Event
Beginner's Knife Charge +22 +28 +26 +13 50 No No No - An easy-to-use knife made for newbie Demon Busters. [Players Level -30]
• Acquire Experience: +20%
• Acquire Expertise: +20%
* Cannot be traded, sold, or stored
Newbie Appreciation Week
Random Reward: Denshi Kairo (Floor 6)
Strain Gauche Charge +25 +35 +30 +13 50 No Yes Yes 3 A dueling dagger designed to make the enemy really strain themselves to try to hit you as you nimbly parry their attacks. • Physical Defense +3
• Acquire Experience: +33%
[Characteristics]
• -100 MAX HP to all Party members
* All Party members obtain +33% XP
* Cannot be traded
Events/Promotion


Ceremonial

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Weapons with "Ceremonial" in their names are a different type of weapon. They cannot be Spiritually Infused with non-Ceremonial weapons!
Kris Naga (Ceremonial) Charge +14 +36 +30 +03 35 Yes Yes Yes 0-5 A dagger known as the most beautiful and sharpest in the world. • MAX MP: +3 Weapon Shop: Home III, Shinjuku Babel, Protopia, Arcadia, Souhonzan
Created from Swordsmith
Athame (Ceremonial) Charge +14 +36 +31 +13 22 Yes Yes Yes 0-5 This legendary knife was crafted specially from a special wrought iron and soaked in the powers of the moon for a year by a witch. Used in Modern Witchcraft . - Drop: Titania, Oberon
Created from Swordsmith
Meteoric Dagger (Ceremonial) Charge +14 +37 +32 +03 41 Yes Yes Yes 0-5 A dagger forged in a magic ritual from meteoric iron. - Drop: Great Beast Cerberus, Great Beast Orthrus, Embodiment of Form Odin
Created from Swordsmith
Meteoric Iron Dagger (Mystical) (Ceremonial) Charge - +30 - - 10 Yes Yes Yes 1 A dagger forged in a magic ritual from meteoric iron. A mysterious power contained within slightly reduces skill cool-down times. • Cool-down Time: -15% Appraisal: Decayed Scrap Iron (Clump)
Meteoric Iron Dagger (Unnatural) (Ceremonial) Charge - +33 - - 20 Yes Yes Yes 1 A dagger forged in a magic ritual from meteoric iron. A mysterious power contained within reduces skill cool-down times. • Cool-down Time: -30% Appraisal: Decayed Scrap Iron (Clump)
Dagger of the Phantom Star (Ceremonial) Charge +02 +34 +32 +03 15 Yes Yes Yes 0-5 A dagger crafted from meteoric iron left in extremely high-temperature gas. • Flame Boost: +20% Drop: Nightmare Orthrus
Created from Swordsmith
Miseri Cordis (Ceremonial) Charge +25 +55 +48 +15 50 No No No 2 The magic contained within this weapon offers eternal peace to its enemies and explosive life to its allies. It is a prototype created by a certain defense contractor, and offers powers unimaginable in a commercial product. [Players with 1.900+ GP]
• Magic: +20
• Intelligence: +10
[Characteristics]
• +30% damage to Humans (Group)
* Cannot be traded
VERSUS Prize: 600,000 BP
Azoth Sword (Ceremonial) Charge +20 +37 +32 +13 50 Yes Yes Yes 3 A sword of wisdom forged by the alchemist Paracelsus. A demon is said to be trapped in the crystal imbedded in the hilt. • Intelligence: +5 Weapon Shop: Home III, Shinjuku Babel, Arcadia for 4,080 MC
Karaguni (Ceremonial) Fire +21 +30 +27 +06 50 Yes Yes Yes 3 A dagger named after a Beast that has long lived among fire. Although it looks ordinary, it holds a powerful fire-based magic in its blade. • Fire Boost: +7%
[Characteristics]
• -15% MP Cost for Fire Skills
Fortune Cards
Blade of the Moonlit Sky (Ceremonial) Charge +19 +33 +32 +06 50 Yes Yes Yes 3 A dagger that emits a mysterious glow during the New Moon. [Characteristics]
• +10% damage to Elements
• -10% Spell incantation time
Fortune Cards


Items and Equipment
Armor: HeadFaceNeckBodyBackArmsLegsShoesEarringsRingsTalismansCOMPExtras
Weapons: 1-handed Swords2-handed SwordsThrusting SwordsAxesBlunt InstrumentsSpearsMartial ArtsHandgunsRiflesShotgunsBullet
Items: ConsumablesGemsValuablesCardsModification MaterialsSynthesis MaterialsDemonic Compendium Memory
Plasmas: PlasmaRemains of TokyoCompounding Materials