Blunt Instruments
From Shin Megami Tensei IMAGINE Wiki
In-Game
Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | Melee | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Fusions | Slots | Description | Additional Effect | How to Get |
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Battle Hammer | Blunt | +26 | +18 | +27 | +04 | 20 | Yes | Yes | Yes | 0-5 | A simple weapon composed of a heavy block of metal attached at the tip of a rod. | - | • Initial equipment • Weapon Shop: Home III • Created from Swordsmith | |
Morning Star | Blunt | +28 | +19 | +29 | +04 | 26 | Yes | Yes | Yes | 0-5 | A primitive weapon with a Star-shaped tip. | - | • Weapon Shop: Home III, Shinjuku Babel • Created from Swordsmith | |
Mailbreaker | Blunt | +29 | +17 | +29 | +07 | 31 | Yes | Yes | Yes | 0-5 | A gigantic warhammer capable of even destroying armor. | - | • Weapon Shop: Home III • Created from Swordsmith | |
Wolf Fang Club | Blunt | +30 | +20 | +31 | +05 | 36 | Yes | Yes | Yes | 0-5 | The weapon used by Qin Ming, one of the characters in the Ming Dynasty novel Water Margin. | - | • Weapon Shop: Shinjuku Babel, Arcadia, Souhonzan • Created from Swordsmith | |
Spiked Rod | Blunt | +31 | +22 | +28 | +03 | 40 | Yes | Yes | Yes | 0-5 | A primitive weapon composed of a spike attached to the tip of a rod, said to have been used by a legendary hero. | - | • Weapon Shop: Home III • Created from Swordsmith | |
Warhammer (Bronze) | Blunt | +40 | +05 | +15 | +03 | 26 | Yes | Yes | Yes | 0-5 | A hammer customized for use in combating demons. Mass produced for fighting low-level demons, it can probably still pack a wallop to most demons. | • Strength: +5 | • Created from Swordsmith | |
Warhammer (Silver) | Blunt | +22 | +41 | +28 | +02 | 30 | Yes | Yes | Yes | 0-5 | A hammer customized for use in combating demons. It contains an ancient magic to ward off demons that protects the wielder with the blessings of the god. | • Magic: +8 | • Created from Swordsmith | |
Kabutsuchi Kyoko | Blunt | +41 | +15 | +12 | +05 | 32 | Yes | Yes | Yes | 3-5 | A manly weapon with a head that has been toughened to an incredible degree. A single swing is all it takes to win, there is nothing this weapon cannot break. | • Strength: +8 | • Created from Swordsmith | |
Iron Pipe | Blunt | +32 | +03 | +05 | +01 | 10 | Yes | Yes | Yes | 0-5 | An iron pipe in construction work, that when wielded gives off a violent mood. | - | • Appraisal: Decayed Scrap Iron (Clump) • Created from Swordsmith | |
Iron Pipe (Mystical) | Blunt | +20 | - | - | +01 | 10 | Yes | Yes | Yes | 1 | An iron pipe in construction work, that when wielded gives off a violent mood. A mysterious power contained within slightly reduces skill cool-down times. | • Cool-down Time: -15% | • Appraisal: Decayed Scrap Iron (Clump) | |
Iron Pipe (Unnatural) | Blunt | +22 | - | - | +01 | 20 | Yes | Yes | Yes | 1 | An iron pipe in construction work, that when wielded gives off a violent mood. A mysterious power contained within reduces skill cool-down times. | • Cool-down Time: -30% | • Appraisal: Decayed Scrap Iron (Clump) | |
Vajra | Blunt | +12 | +34 | +05 | +10 | 30 | Yes | Yes | Yes | 3 | The Heavenly King Komokuten once owned this weapon, a holy artifact said to be represent the Buddha. | • Expel Boost: +10% | • Drop: Guardian of Sin Koumokuten (Ichigaya Camp (Gold)) | |
Thor's Hammer, Mjolnir | Electric | +35 | +02 | +02 | +10 | 25 | Yes | Yes | yes | 3 | Mjolnir, the hammer of the thunder god, Thor. A seeker who is looking for the genuine power is endowed with the impressive might just like "Thunder". | • Strength: +5 • Vitality: +5 • Electric Boost: +20% [Characteristics] • +10% Attack damage • +10% damage to Chaos enemies |
• Drop: Obsessive Deity Thor (Celu Tower (Gold)) • Random Reward: Celu Tower (Gold) | |
? | Blunt | +36 | +36 | +36 | +6 | 30 | Yes | Yes | Yes | 1 | Not Yet Available! | • Strength: +6 [Characteristics] • 5% chance of avoiding death when dealt lethal damage • Inflict Stun status +20% |
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MC Promotional
Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | Melee | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Fusions | Slots | Description | Additional Effect | How to Get |
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Dragon Mace | Blunt | +30 | +25 | +30 | +03 | 50 | Yes | Yes | Yes | 3 | A mace imbued with the magic powers of dragons. | • Physical Defense: +3 | • Weapon Shop: Home III, Shinjuku Babel, Protopia for 2,280 MC | |
Clown Mace | Blunt | +28 | +37 | +30 | +02 | 50 | Yes | Yes | Yes | 3 | A mace that belonged to a jester who was skilled in magic and conversation. Reduces incantation and cool-down time for spells, allowing rapid spellcasting. | Characteristics] • -10% Spell incantation time • -10% Spell cool-down time |
• Weapon Shop: Arcadia for 5,880 MC | |
Buster Bat | Blunt | +15 | +01 | +02 | +04 | 50 | Yes | Yes | Yes | 3 | Listen and tremble! This bat has been forged from super alloy and is said to be able to even knock back meteors! Not only that, it'll even make you invincible for 25 minutes! Eh, I'm just joking, it's a gag item. | - | • 100M Shop Taizo: 1,800 MC | |
Club of Rashomon | Blunt | +35 | +01 | +01 | +03 | 50 | Yes | Yes | Yes | 3 | A rough club said to have been owned by an evil ogre that once terrorized Kyoto. Those who wield it will find their arms almost bursting with strength. | • Strength: +10 • MAX MP: -10 [Characteristics] • +20% Attack damage |
• Item Mall • Fortune Cards | |
Royal Scepter of Demonic Blood | Blunt | +03 | +34 | +40 | +02 | 50 | Yes | Yes | Yes | 3 | A combat rod adorned with gems formed from crystallizing the blood of a royal demon. Its magical nature greatly enhances the wielder's magic powers. | • Freeze Boost: +10% [Characteristics] • +20% Curative-based skill effects |
• Fortune Cards | |
Steel Claw of the Wolf | Blunt | +31 | +22 | +31 | +10 | 50 | Yes | Yes | Yes | 3 | A ridiculously huge club that is a giant version of the Wolf Fang Club. Its destructive powers are monstrous as one would imagine just by looking at it. | • Blunt Boost: +10% | • Weapon Shop: Souhonzan for 7,080 MC | |
Red Crystal Rod | Blunt | +20 | +34 | +27 | +02 | 50 | Yes | Yes | Yes | 3 | A magical rod adorned with a fiery red jewel that links with the mind of its wielder to improve his or her fire-based powers. | • Magic: +2 • Flame Boost: +20% |
• Fortune Cards | |
Bloody Six-String (Speed) (Red) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics] • +10% Spin damage |
• Tag (Speed Guitar) | |
Bloody Six-String (Speed) (Blue) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics] • +10% Spin damage |
• Tag (Speed Guitar) | |
Bloody Six-String (Speed) (White) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics] • +10% Spin damage |
• Tag (Speed Guitar) | |
Bloody Six-String (Speed) (Black) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics] • +10% Spin damage |
• Tag (Speed Guitar) | |
Bloody Six-String (Magic) (Red) | Blunt | +08 | +35 | +15 | +02 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | • Magic: +10 | • Tag (Magic Guitar) | |
Bloody Six-String (Magic) (Blue) | Blunt | +08 | +35 | +15 | +02 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | • Magic: +10 | • Tag (Magic Guitar) | |
Bloody Six-String (Magic) (White) | Blunt | +08 | +35 | +15 | +02 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers.\ | • Magic: +10 | • Tag (Magic Guitar) | |
Bloody Six-String (Magic) (Black) | Blunt | +08 | +35 | +15 | +02 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | • Magic: +10 | • Tag (Magic Guitar) | |
Bloody Six-String (Curative) (Red) | Blunt | +8 | +15 | +35 | +2 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics] • +10% Curative-based skill effects |
• Tag (Curative Guitar) | |
Bloody Six-String (Curative) (Blue) | Blunt | +8 | +15 | +35 | +2 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics] • +10% Curative-based skill effects |
• Tag (Curative Guitar) | |
Bloody Six-String (Curative) (White) | Blunt | +8 | +15 | +35 | +2 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics] • +10% Curative-based skill effects |
• Tag (Curative Guitar) | |
Bloody Six-String (Curative) (Black) | Blunt | +8 | +15 | +35 | +2 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics] • +10% Curative-based skill effects |
• Tag (Curative Guitar) | |
Tangerine Rod | Blunt | +20 | +34 | +27 | +02 | 50 | Yes | Yes | Yes | 4 | A staff modified to bring out the full fiery potential of the Red Crystal Rod. Its crimson flames bloom like rose petals as they consume whatever lies before it. | • Magic: +2 • Flame Boost: +20% |
• Data Ticket (Force Weapon) | |
Golden Strike | Blunt | +40 | +20 | +20 | +20 | 30 | Yes | Yes | Yes | 4 | A blunt weapon made of a shiny, gold metal. The material has been processed as little as possible to preserve its qualities. | [Characteristics] • -30% Spin cool-down time |
• Golden Iron Data Ticket | |
Demonic Sprinkler | Blunt | +37 | +16 | +15 | +20 | 30 | Yes | Yes | Yes | 3 | It is simple to use. First, you take this blunt weapon and raise high then swing down straight to the enemy's head. Grotesque fireworks can be seen as a reward. | [Characteristics] • Partner obtains +99% XP • +50% damage inflicted by your Partner |
• Fortune Cards |
MC Elemental
Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | Melee | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Fusions | Slots | Description | Additional Effect | How to Get |
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Flamehorn | Fire | +31 | +33 | +05 | +07 | 50 | Yes | Yes | Yes | 3 | A red hammer shaped like the horn of an animal and overflowing with fiery powers. | • Magic: +3 • Flame Boost: +20% |
• Fortune Cards | |
Flamehorn A | Fire | +31 | +33 | +05 | +07 | 50 | No | No | No | 3 | A red hammer shaped like the horn of an animal and overflowing with fiery powers. | [Players Level -35] • Magic: +3 • Flame Boost: +20% |
• Fortune Cards | |
Electric Guitar: Assault | Electric | +37 | +16 | +15 | +20 | 50 | No | Yes | Yes | 3 | Flicking with tooth! Burning in the fire! And beat people with it! That's how guitar is used! Yeeeeeeeeeeeeeeeeah!! | • Electric Boost: +10% [Characteristics] • +15% Spin damage • +15% Rush damage • Player gains the D.M.C. skill |
• Electric Weapon Data Ticket | |
Conviction | Expel | +28 | +30 | +28 | +03 | 50 | No | Yes | Yes | 3 | The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within. | • Expel Boost: +20% [Characteristics] • Player gains the Soul Punish skill |
• Fortune Cards | |
Conviction A | Expel | +28 | +30 | +28 | +03 | 50 | No | No | No | 3 | The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within. | [Players Level -35] • Expel Boost: +20% [Characteristics] • Player gains the Soul Punish skill |
• Voucher (A-Grade Weapon) |
Limited Time
Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | Melee | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Fusions | Slots | Description | Additional Effect | How to Get |
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Gigantic Metal Club | Blunt | +34 | +02 | +02 | +11 | 51 | Yes | Yes | Yes | - | A rugged metal club that can only be used by someone with powerful arms. A 2007 Setsubun Event item. | - | • Event/ Promotion | |
Powerful Gigantic Metal Club | Blunt | +45 | +03 | +02 | +20 | 20 | Yes | Yes | Yes | 3 | A rugged metal club that can only be used by someone with powerful arms. Contains the power of Oni. A Setsubun Event item. | - | • Event/ Promotion | |
Enchanted Gigantic Metal Club | Blunt | +31 | +36 | +03 | +20 | 20 | Yes | Yes | Yes | 3 | A rugged metal club that can only be used by someone with powerful arms. Contains the magic of Oni. A Setsubun Event item. | - | • Event/ Promotion | |
Joyful Gigantic Metal Club | Blunt | +25 | +17 | +36 | +11 | 20 | Yes | Yes | Yes | 3 | A rugged metal club that can only be used by someone with powerful arms. Contains the joyous tears of Oni. A Setsubun Event item. | • Intelligence: +4 | • Event/ Promotion | |
Golden Metal Club | Blunt | +55 | +03 | +02 | +20 | 30 | Yes | Yes | Yes | 5 | A club cast in a rare metal known as Gold Iron. With this weapon by your side, there's no doubt you can cast aside whatever demons stand in your way. A Setsubun Event item. | - | • Event/ Promotion | |
Candy Apple Bludgeon | Blunt | +27 | +25 | +05 | +07 | 30 | Yes | Yes | Yes | - | A monstrous-looking weapon that cruelly tempts its victims with its sweetness into getting clobbered. | - | • Thanksgiving 2010 Apple Hunt Event | |
Beginner's Mace | Blunt | +28 | +19 | +29 | +04 | 26 | No | No | No | - | An easy-to-use mace made for the newbie Demon Buster. | [Players Level -30] • Expertise Acquired: +20% • Experience Acquired: +20% * Cannot be traded, sold, or stored |
• Newbie Appreciation Week • Random Reward: Electronic Corridor (Floor 6) | |
Snakeman's Rod | Blunt | +30 | +20 | +31 | +05 | 36 | Yes | Yes | Yes | - | - | - | • Promotion | |
Alice's Stick (Happy) | Blunt | - | - | - | - | 50 | Yes | Yes | Yes | 3 | A stick that is almost similar to a certain mah-jong girl prodigy has. | • Melee, Ranged, Spell Damage Taken: -5% • Cool-down Time: -10% • Block Critical: +10 |
• Event/ Promotion | |
Alice's Stick (Secret) | Blunt | - | - | - | - | 50 | Yes | Yes | Yes | 3 | A stick that is almost similar to a certain mah-jong girl prodigy has. | • Cool-down Time -30% • Block Critical +10 |
• Event/ Promotion |
Ceremonial
Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable Weapons with "Ceremonial" in their names are a different type of weapon. They cannot be Spiritually Infused with non-Ceremonial weapons! |
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Icon | Item Name | Affinity | Melee | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Fusions | Slots | Description | Additional Effect | How to Get |
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Kingo Rod (Ceremonial) | Blunt | +14 | +30 | +36 | +03 | 25 | Yes | Yes | Yes | 0-5 | A simple weapon similar in appearance to the scripture-covered rods used by mountain climbers heading for temples. Contains sacred powers. | - | • Weapon Shop: Home III • Created from Swordsmith | |
Empress Rod (Ceremonial) | Blunt | +14 | +32 | +40 | +03 | 40 | Yes | Yes | Yes | 0-5 | A rod containing magic, famed as the greated treasure owned by the Blizzaton Casino. | - | • Weapon Shop: Home III, Arcadia • Created from Swordsmith | |
Ka-Osho (Ceremonial) | Blunt | +32 | +28 | +32 | +06 | 25 | Yes | Yes | Yes | 3 | The combat rod used by Lu Zhisheng, the wild monk in the Ming Dynasty novel Water Margin. | • Vitality: +5 | • Random Reward: Old Ichigaya Camp (Silver) • Random Reward: Electronic Corridor (Floor 24) | |
Vajra Mace (Ceremonial) | Blunt | +20 | +34 | +38 | +03 | 50 | Yes | Yes | Yes | 3 | A mace similar in appearance to the Five-Bladed Vajra. Has the power to ward off magic. | • Magic Defense: +3 | • Weapon Shop: Home III, Shinjuku Babel, Arcadia for 2,280 MC | |
King Frost Wand (Ceremonial) | Blunt | +10 | +45 | +30 | +10 | 50 | Yes | Yes | Yes | 3 | The sacred rod of the lord of frost. Those who wield it have the coldest winds in the world at their command. | • Ice Resistance: +20% • Freeze Boost: +20% |
• Parts Ticket (King Frost) | |
Freezing Bell (Ceremonial) | Ice | +33 | +33 | +11 | +33 | 50 | Yes | Yes | Yes | 3 | A large bell made of a serene, pale-blue metal. When rung, it emits a sublime yet gentle sound that freezes the world into silence. | [Characteristics] • (LV x 0.2)% chance of nulling Ice attacks • -20% cool-down time for Ice-based skills |
• Fortune Cards | |
Sacred Rod (Ceremonial) | Blunt | +18 | +27 | +40 | +02 | 50 | Yes | Yes | Yes | 4 | The jewel encrusted in this rod holds a sacred power. They say the will to protect someone can at times turn into the most powerful weapon. | [Characteristics] • +20% Curative-based skill effects • -15% Curative incantation time • -15% Curative cool-down time |
• Data Ticket (Force Weapon) | |
Cloche de Noel (Ceremonial) | Blunt | +28 | +31 | +38 | +04 | 40 | No | Yes | Yes | 3 | The solemn gong of this bell rings across the world, banishing all evil in its path. | • Expel Resistance: +15% • Expel Boost: +20% [Characteristics] • Player gains the Bell Attack skill • +15% damage to Chaos enemies • +20% Curative-based skill effects • -10% damage from Aerial demons |
• Fortune Cards | |
Mara's Vajra (Ceremonial) | Mystic | +26 | +34 | +30 | +01 | 50 | Yes | Yes | Yes | 3 | A sacred tool of the demon Mara with considerable destructive powers. Its nature could turn saintly or demonic depending on who wields it. Increases mystic-based damage. | • Mystic Boost: +20% | • Fortune Cards | |
Mara's Vajra A (Ceremonial) | Mystic | +26 | +34 | +30 | +01 | 50 | No | No | No | 3 | A sacred tool of the demon Mara with considerable destructive powers. Its nature could turn saintly or demonic depending on who wields it. Increases mystic-based damage. | [Players Level -35] • Mystic Boost: +20% |
• Fortune Cards |
Items and Equipment | |
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Armor: | Head • Face • Neck • Body • Back • Arms • Legs • Shoes • Earrings • Rings • Talismans • COMP • Extras |
Weapons: | 1-handed Swords • 2-handed Swords • Thrusting Swords • Axes • Blunt Instruments • Spears • Martial Arts • Handguns • Rifles • Shotguns • Bullet |
Items: | Consumables • Gems • Valuables • Cards • Modification Materials • Synthesis Materials • Demonic Compendium Memory |
Plasmas: | Plasma • Remains of Tokyo • Compounding Materials |