Demon Crystals

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Revision as of 11:14, 24 June 2015 by imported>Fizzlybub
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Demon Crystals are key items to boost Player's stats. They can be obtained from drop, reward, tri-fusion, event or from "Crystallize Demon" Synthesis skill. To Crystallize, the Demon's Friendship needs to be summoned while in "Open Hearts" or higher and a Gem corresponding to the demon family. If the crystallize succeeds, you will gain the Demon Crystal to be used in either Tarot or Soul Stone Fusion and lose the gem. If it fails, the Demon's Friendship level will decrease a bit and the gem used will be gone.
Demon Crystals are not the only means of improving your gear through synthesis, but it has the most varied selection of effects. Other synthesis materials can be found here.

Synthesis Difficultly = Synth.
Demon
Family
Gem
Synth.
Level
Tarot Fusion
Effect
Level
Slot
Soul Stone
Effect
Soul Stone
Title
Luvah Entity Ruby 2 40
  • Partner's Force-based skill effects +2%
  • Partner's Max HP -5
50 Face
  • +20% Damage to demons of the Elemental Race
  • If Player is LAW, 10% chance to reflect Force, +10% Force-based skill effects
of the East
Urthona Entity Ruby 2 40
  • Partner's Electric-based skill effects +2%
  • Partner's Max HP -5
50 Neck
  • +20% Damage to demons of the Elemental Race
  • If Player is LAW, 10% chance to reflect Electric, +10% Electric-based skill effects
of the North
Urizen Entity Ruby 2 30
  • Partner's fire-based skill effects +2%
  • Partner's Max HP -5
50 Extra
  • +20% Damage to demons of the Elemental Race
  • If Player is LAW, 10% chance to reflect Fire, +10% Fire-based skill effects
of the South
Tharmas Entity Ruby 2 40
  • Partner's Ice-based skill effects +2%
  • Partner's Max HP -5
50 Talisman
  • +20% Damage to demons of the Elemental Race
  • If Player is LAW, 10% chance to reflect Ice, +10% Ice-based skill effects
of the West
Albion Entity Ruby 3 40
  • Max HP + 5, HP Regeneration + 5
  • If Player is below level 80: +3% Macca gain
  • Close-range/Long-range/Magic Damage Dealt -3%
60 Back
  • HP Cost of all skills -5%
  • HP Cost of all skills -4% for each class of Guard
of Towering Pride
Alilat Entity Ruby 4 40
  • Magical/Physical Defense +3
  • If Player is below level 80: +3% Magnetite gain
  • Close-range/Long-range/Magic Damage Dealt -3%
70 Arms
  • +1 INT to party members
  • If Synthesis is class 3 or higher: LUCK + 2, Bethel earned +5%
of Obsidian
Thoth Demon God Ruby 2 35
  • INT +2, MAG +1
  • Spell incantation time -1%
40 Head
  • MAX MP +10, STR, SPD -5
  • If Player have 50 INT or more, void Muddle
  • If Player is LAW, MAX MP +15
-of Hieratics
Indra Demon God Ruby 3 50
  • Close-range +1
  • If Player is LAW, HP Cost -2%
55 Arms ?
Odin Demon God Ruby 4 40
  • Almighty-based skill effects +2%
50 Weapon
  • Weapon gains Expel-affinity
  • If Player is LAW, Expel-based skill effects +10%
-of Runes
Atavaka Demon God Ruby 3 50
  • Party member's close-range +1
55 Arms
  • +5% Attack/Spin/Rush damage
  • If Player is LAW, HP Cost -10%
-Generalissimo of the Ming
Mithra Demon God Ruby 4 45
  • Blunt, Charge, Slash resistance +2%
55 Head
  • Shot damage +10%
  • Magic +5 to all Party members
  • If Player is LAW, LV x 0.25% void Blunt, Charge, Slash-based attacks
-of Maitreya
Thor Demon God Ruby 4 60
  • Electric-based skill effects +2%
  • If Player is LAW, STR +3, VIT +1
75 Top
  • STR +5, MAG +3, Void Electric 5%
  • If Player is LAW, Electric-based skill effects +15%
  • If Player is CHAOS, Electric-based skill effects -15%
-of Bilskirnir
Vishnu Demon God Ruby 4 70
  • MAG, INT +5
  • If Player is LAW, Electric-based skill effects +3%
85 Top
  • Magic +10, Critical +15, Electric-based skill effects +30%
  • If Player is LAW, Spell damage +8%
  • If Player is CHAOS or NEUTRAL, MAX MP -20, Block Critical -20
-of Avetara
Hathor Goddess Sapphire 1 10
  • INT +1
18 Top Fortunate-
Ameno-Uzume Goddess Sapphire 1 10
  • Fire resistance +2%, Electric resistance -1%
20 Bottom Dancer's-
Sarasvati Goddess Sapphire 1 10
  • LUCK +1
20 Top
  • Damage suffered from Foul species -20%
Abundant-
Freya Goddess Sapphire 2 20
  • Fire, Mind resistance +1%
30 Neck
  • Void Mute
-of Vanadis
Fortuna Goddess Sapphire 2 30
  • Luck + 4
    If Player is LAW, +2% Macca/Magnetite earned.
40 COMP
  • Partner's Spin damage +5%
    -4% Incantation time for each class of Bless
    If Player is LAW, Partner's HP/MP cost for Spins -30%
Wheel of-
Sati Goddess Sapphire 3 40
  • MAG+2, Fire resistance +3%, Ice resistance -2%
55 Back
  • LV x 0.25% Chance to Reflect Fire, Ice resistance -50%
  • If Player is LAW, Ice resistance +15%
Virtuous-
Scathach Goddess Sapphire 3.5 60
  • STR, MAG +1
  • Electric resistance -5%
  • If Player is LAW, MAG +2
65 Bottom
  • STR, MAG +2, Electric-based skill effects -15%
  • If Player is LAW, LV x 0.3% Rush damage
  • If Player is CHAOS, Spell damage -20%

[ Set Bonus ]

Gallant Heroine's-
Norn Goddess Sapphire 3 50
  • INT + 3
  • Support + 2
55 Earring
  • INT + (level * 0.1)
  • Close-range damage suffered +20%
?
Pallas Athena Goddess Sapphire 4.5 65
  • STR, MAG +1
  • Death resistance -5%
  • If Player is LAW, STR +2
70 Arms
  • Void Stone, Mute, Muddle, LV x 0.25% Magic-affinity reflect
  • If Player is LAW, STR, MAG +1
  • If Player is CHAOS, Rush damage -10%
Saint Cloth-
Lakshmi Goddess Sapphire 4 45
  • STR -5, INT +3
  • Charm success rate +4%
60 Talisman
  • LV x 0.25% Void Nerve, Magic Defense +10
-
Baphomet Vile Ruby 1 10
  • MAG +1
20 Top
  • Damage suffered from God species -20%
-de Grimoire
Tao Tie Vile Ruby 3 30
  • STR +2, VIT +1, INT -1
75 Neck
  • Death Resistance +5%
  • If Player is LAW, Death-based skill effects +10%

[ Set Bonus ]

-
Mishaguji-Sama Vile Ruby 3 50
  • Luck + 2
  • Strength + 2
  • If Psychology is class 1 or higher: All Status-Changing Skills Success Rate +3%
55 Talisman -of the Fortress
Pazuzu Vile Ruby 3 45
  • Force resistance +1%
  • Spell damage +1%
70 Extra
  • MAG +3, INT +2, Force Absorb +5%
  • If Player is LAW, Force-based skill effects +15%
Swirling Miasma-
Mada Vile Ruby 5 55
  • STR +3, Critical +10
  • If Player is LAW, Received Close-range damage -1%
65 Talisman
  • Bind, Charm, Muddle skill success rate +20%
  • If Player is LAW, Poison, Paralyze, Stone skill success rate +30%
-
Nyarlathotep Vile Ruby 4 75
  • Spell damage +3%, Fire resistance -5%
80 Bottom
  • Block Critical +5, Spell damage +20%
  • If Player is LAW, Mind-based, Magic-based skill effects +10%
  • If Player is CHAOS, MAG -10, Fire resistance -25%
-of Crawling Chaos
Samael Vile Ruby 5 60
  • MAX HP -8, LUCK +2 to all Party members
80 Back
  • Death resistance +15%
  • Poison skill success rate +40%
-
Seth Vile Ruby 5 75
  • If Player is LAW, MAG + 2, Close-range + 3
  • If Player is CHAOS, Spell + 3, STR + 2
85 Weapon
  • Critical +15, Technical Attack power + 5%
-of Sand and Storm
Omoikane Heavenly God Pearl 2 20
  • INT +1, LUCK +2, MAG -1
25 Head, Face
  • INT +2, LUCK +1, If Player have Class 2 Synthesis or more, INT +2, LUCK +1
All-Encompassing-
Tajikarao Heavenly God Pearl 2 20
  • HP Cost of Spin -2%
  • HP Cost of Rush -2%
  • If Player is Level 70 or higher, MP Cost -2%
30 Arms
  • Null Bind
  • Party member's STR + 1
  • If Player have Class 3 Crushing Technique or more, Critical + 20
-of Superhuman Strength
Take-Mikazuchi Heavenly God Pearl 3 30
  • Electric resistance +1%, Rush damage +1%
50 Ring
  • LV x 0.1% Electric absorb
  • Rush damage +5%, Penetrate resistance -25%
  • If Player is LAW, Electric-based skill effects +5%
Lightning-
Amaterasu (Male) Heavenly God Pearl 5 70
  • MAG + 4
  • HP Regen + 3
  • If Player is LAW, Party member's MAG + 1
80 Head
  • -10 Speed
  • +10 Luck
  • Cooldown of all magic skills -20%
  • If Player is LAW, During the day, Magic damage +25%
-of Hinomoto
Amaterasu (Female) Heavenly God Pearl 5 70
  • MAG + 4
  • MP Regen + 3
  • If Player is LAW, Party member's MAG + 1
80 Head
  • -10 Intelligence
  • +10 Luck
  • Cooldown of all magic skills -20%
  • If Player is LAW, During the day, Magic damage +25%
-of Mahoroba
Apsaras Yoma Peridot 0 1
  • MAX MP +2
8 Shoes
  • SPD +2, MAG +2, Electric resistance +5%
-of Swans
Isora Yoma Peridot 0 1
  • Electric-based skill effects +1%
10 Ring, Earring, Extra
  • Ice resistance +2%, Fire resistance -1%
Sea Breeze-
Dis Yoma Peridot 1 10
  • MAX MP +3
20 Top
  • Damage suffered from Magica species -20%
-of Destiny
Kinnari Yoma Peridot 1 20
  • Demon Partner's Curative +5%
30 Face ?
Onkot Yoma Peridot 1 10
  • Stun skill success rate +5%
20 Weapon
  • Damage to Yoma family +20%
-of Generals
Efreet Yoma Peridot 3 30
  • Experienced gained -3%
  • Expertise gained +6%
40 Shoes
  • Fire-based skill effects +5%
  • If Player is Level 42+, void Fire-based attacks LV x 0.5%
-
Jinn Yoma Peridot 1 10
  • Macca earned +1%
20 Back
  • Force-based skill effects +5%
  • If Player is 44+, LV x 0.1% void Force
-of 1,000 Nights
Purski Yoma Peridot 1 50 50 Weapon -of the Elephant-headed God
Ganesha Yoma Peridot 3 30
  • INT, LUCK +1
  • If Player is LAW, Macca earned +1%
40 Ring
  • INT +3, Macca gained +5%
Lord of Obstacles-
Uriel Seraphim Diamond 5 50
  • STR +1
  • Fire resistance +3%, Ice resistance -2%
60 Ring
  • LV x 0.5% Fire absorb, Ice resistance -50%, Close-range damage +5%
  • If Player is LAW with less than 30% HP, CLS-R damage +50%
  • If Player is CHAOS, HP cost of all skills +50%
-of Tartatus
Rafael Seraphim Diamond 5 60
  • Critical +5
  • Block Critical +5
80 Earring
  • Damage suffered from Magica species -30%, LUCK +2 to all Party members
  • If Player is LAW, LUCK +5, Critical +20, Block Critical +5
  • If Player is CHAOS, LUCK -5, Critical -20, Block Critical -15
-of Azaleas
Gabriel Seraphim Diamond 5 40
  • Partner inflicts Electric-based skill effects +1%
85 Ring
  • Void Paralyze, Electric Stun
  • If Player is LAW, Electric-based skill effects +5%
    Partner inflicts Electric-based skill effects +15%
-of Madonna Lilies
Michael Seraphim Diamond 5 80
  • STR, SPD, MAG +2, All Skill Cooldown -1%
90 Weapon
  • Damage to CHAOS enemies +30%
  • If Player is LAW, Spell Skill Stack +1
  • If Player is CHAOS, All Skill Cooldown +50%
-of Justification
Seraph Seraphim Diamond 5 70
  • Player/Demon Almighty damage + 2%
  • If Player is LAW, Player/Demon Fire damage +3%
90 Back
  • Final Critical Correction + 3%
  • Level * (0.05)% Absorb Fire for Demon
  • If Player is LAW, Pursuit chance + (Luck * 0.01)%, Pursuit Power + 5%
-of Seraphim
Metatron Seraphim Diamond 5 50
  • STR, MAG +1, Expel-based skill effects +5%
90 Neck
  • STR, MAG +2
  • If Player is LAW, Expel-based skill effects +15%
    Void Physical LVL * 0.1%
  • If Player is CHAOS, Expel Resistance -30%
-of Enoch
Angel Divine Turquoise 0 1
  • Expel resistance +1%, Death resistance -1%
10 Neck
  • Void Charm
-of Millenarian
Archangel Divine Turquoise 1 10
  • Slash-based skill effects +1%
17 Weapon -of Punishers
Principality Divine Turquoise 1 10
  • Expel resistance +2%, Death resistance -1%
20 Weapon
  • Damage to Haunt family +20%
-of Evangelis
Power Divine Turquoise 2 20
  • Damage to Foul family +3%
30 Weapon
  • Damage to Foul family +20%
  • If Player is LAW or NEUTRAL, damage to Foul family +20%
-of Vanguards
Virtue Divine Turquoise 2 20
  • Expel-based skill cool-down -2%
35 Head, Face
  • INT +5, VIT -5
  • If Player is LAW or NEUTRAL, Expel-based skill effects incantation -50%
-of the Cosmos
Dominion Divine Turquoise 3 30
  • INT +3, VIT -5, LUCK -2
40 Bottom
  • MAX MP +50, MAX HP -25, Expel-based skill effects +5%
  • If Player is LAW or NEUTRAL, Spell cool-down time -20%
-of the Hashmalim
Throne Divine Turquoise 3 30
  • MAG +3, STR, LUCK -3
45 Top
  • Fire resistance +20%, Fire-based skill effects +5%
  • If Player is LAW or NEUTRAL, Spin cool-down time -20%
-of the Ophanim
Ose Hallel Divine Turquoise 3 30
  • While Digitalized: +6% Close-range damage
  • If Bless is Class 9 or higher: Close-range/Long-range/Spell + 4
40 Bottom
  • While Digitalized: +20% Close-range/Long-range/Magic damage
  • If player is Neutral: +10% Close-range/Long-range/Magic damage received
  • If player is Chaos: +20% Close-range/Long-range/Magic damage received
  • Set Bonus
?
Flauros Hallel Divine Turquoise 3 30
  • While Digitalized: +2% Close-range damage
  • If Player is LAW, Strength + 4
  • If Bless is Class 9 or higher: Technical Attack chance/power + 1%
40 Face
  • While Digitalized: +10% Limit Break power
  • If player is Neutral: +10% Close-range/Long-range/Magic damage received
  • If player is Chaos: +20% Close-range/Long-range/Magic damage received
  • Set Bonus
?
Feng Huang Avian Emerald 1 10
  • VIT +1
20 Neck
  • HP regeneration +3, MP regeneration +1
  • If VIT is 30+, HP regeneration +7
  • If INT is 30+, MP regeneration +3
-of Energy
Jatayu Avian Emerald 1 10
  • SPD +1
20 Weapon -of Vultures
Phoenix Avian Emerald 2 20
  • MAX HP, MAX MP +5
30 Neck
  • MAX HP, MAX MP +10
  • If VIT is 30+, MAX HP +20
  • If INT is 30+, MAX MP +20
Firebird's-
Suparna Avian Emerald 2 20
  • Demon/ Soul Stone is not yet implemented!
  • HP regeneration +2, MP regeneration +3
30 Head, Face
  • Partner of Birds species, HP and MP regeneration +5
  • If the Player is LAW, Fire-based skill cool-down -10%
-
Zhu Que Avian Emerald 2 30
  • Fire-based skill cool-down time -1%
45 Back
  • Fire resistance +15%, Ice resistance -5%
  • Fire-based skill cool-down time -10%

[ Set Bonus ]

Scarlet Plumed-
Yatagarasu Avian Emerald 3 30
  • Force, Nerve resistance +1%
40 Weapon -of Sunlight
Garuda Avian Emerald 3 40
  • Magic-based, Nerve resistance +5%
50 Head, Face
  • Partner of Birds species, HP and MP regeneration +10
  • If Player is LAW, Fire-based skill cool-down time -20%
Winged Lord-
Harpy Wild Bird Jade 0 1
  • SPD +1, STR -1
7 Head, Face
  • SPD +1
-of Raptors
Macha Wild Bird Jade 0 1
  • Force resistance +1%, Electric resistance -1%
10 Weapon
  • If Player have 20 LUCK or more, Critical +14

[ Set Bonus ]

-of Ravens
Ocypete Wild Bird Jade 1 10
  • Blunt resistance +2%, Slash resistance -1%
20 Bottom
  • MAX HP +10, MAX MP +10

[ Set Bonus ]

Sonic Speed-
Celaeno Wild Bird Jade 1 10
  • Charge resistance +2%, Blunt resistance -1%
20 Top
  • Critical +4

[ Set Bonus ]

Stormcloud-
Aello Wild Bird Jade 1 10
  • Slash resistance +2%, Charge resistance -1%
20 Head, Face
  • SPD +1

[ Set Bonus ]

Gale-
Badb Catha Wild Bird Jade 1 10
  • MAG, SPD +1, INT, LUCK -1
20 Weapon
  • Damage to Vile family +20%

[ Set Bonus ]

-of Wings
Morrigan Wild Bird Jade 2 40
  • Critical +10
  • SPD +2, MAG -5
30 Back
  • MP regeneration +10, SPD, VIT +5

[ Set Bonus ]

-of Great Queen
Onmoraki Raptor Amethyst 0 1
  • Death resistance +1%, Expel resistance -1%
1 Top
  • MAX HP and MP +10
Moaning-
Moh Shuvuu Raptor Amethyst 1 15
  • Force damage +1%
  • MAG + 2
20 Back
  • MAG + 2, SPD + 2
  • Suicide resistance +50%
  • Suicide damage +50%
-of Fluttering Wings
Zhen Raptor Amethyst 1 10
  • SPD +2, STR, MAG -1
20 Top
  • Damage suffered from Dragon species -20%
Poison Fowl-
Furiae Raptor Amethyst 1 10
  • Ice resistance +2%, Force resistance -1%
45 Weapon
  • Damage to Brute family +20%
-of Jailers
Camazotz Raptor Amethyst 2 50
  • Close-range damage -3%
  • Partner inflicts Blunt-based skill effects +3%
50 Weapon
  • Damage to Birds species +10%
  • If Player has 50+ Speed, Critical +8, Long-range damage +8%
-of Vectors
Anzu Raptor Amethyst 3 50
  • Damage suffered from demons of the Dragons Species -1%
50 Bottom
  • Damage suffered from demons of the Dragons Species -20%
?
Hresvelgr Raptor Amethyst 3 35
  • SPD +3, VIT -3
60 Back
  • SPD +10, INT +5, MP regeneration -10
  • If Player is LAW and have less than 20% HP, Long-range damage +50%
-of Soultakers
Gurr Raptor Amethyst 2 50
  • Death Resistance +5%, Mind Resistance +5%
60 Arms
  • Partner of Birds species, HP and MP regeneration +5, Max HP and MP +5
  • If Player is LAW, Fire-based skill effects +15%
-
Kodama Earth Element Topaz 0 1
  • If Player's Level is between 3 and 20, MAX HP +4
3 Talisman
  • Void Electric (Null Shock Stun Effect)
Wavering-
Hua Po Earth Element Topaz 0 1
  • Fire resistance +1%, Ice resistance -1%
5 Talisman
  • Void Fire (Null Blaze Stun Effect)
Abloom-
Knocker Earth Element Topaz 0 1
  • Blunt resistance +1%, Slash resistance -1%
11 Bottom
  • MAX HP +20
-of Miners
Sudama Earth Element Topaz 1 10
  • Charge resistance +2%, Slash resistance -1%
17 Weapon -of Exorcism
Bucca-Boo Earth Element Topaz 1 10
  • Electric resistance +2%, Fire resistance -1%
24 Weapon Silver Rain-
Dwarf Earth Element Topaz 2 20
  • Blunt, Electric resistance +1%
30 Weapon Artisan's-
Sarutahiko Earth Element Topaz 3 40
  • Spell Damage -3%, Partner's Slash-based skill effects +3%
40 Weapon -of the Illuminated Road
Ubelluris Earth Element Topaz 2 20
  • Electric resistance +3%, Force resistance -1%
30 Top
  • STR -3, SPD -3, MAG -3
  • Physical defense +5, Block Critical +15
-of Ullikummi
Titan Earth Element Topaz 4 40
  • STR +4, MAG, SPD -2
  • Physical defense +2
50 Bottom
  • STR +4, MAG, SPD -1
  • If Player is NEUTRAL, Force resistance +15%
-
Ogre Evil Demon Opal 0 1
  • STR +1, MAG -1
10 Arms
  • STR +2, MAG, SPD -1
  • If Player have Class 3 Attack or more, STR +2
-of Hercules
Rakshasa Evil Demon Opal 1 10
  • STR, SPD +1, VIT, MAG -1
20 Top
  • Damage suffered from Birds species -20%
Protection-
Edimmu Evil Demon Opal 2 20
  • Macca gained -2%
  • XP earned +3%
30 Arms
  • Electric-based skill effects +5%
  • For Players 41+, Lvl*0.5% Null Electric
-
Cyclops Evil Demon Opal 1 10
  • Blunt-based skill effects +1%
20 Weapon Herokiller-
Girimehkala Evil Demon Opal 3 30
  • STR+2, VIT+5
  • Force Resistance -15%
40 Ring
  • Close-range Damage +5%, Force Resistance -50%
  • If Player is LAW, Lvl*0.1% Reflect Physical
-
Hecatonchires Evil Demon Opal 3 35
  • Rapid damage +4%
50 Head
  • Counter damage +300%
  • If Player is LAW, Counter incantation time -20%
  • If Player have Class 5 Rapid or more, Counter-based damage +200%
One hundred arms Giant's
Hel Reaper Pearl 3 35
  • MAG +2
  • MAX MP +2
40 Extra
  • MAG +3
  • If Player is NEUTRAL, Ice-based skill cool-down time -20%
-of the Underworld
Chernobog Reaper Pearl 3 40
  • Death-based skill effects +2%
60 Head
  • STR +10, Blunt resistance -30%, Fire resistance -20%
  • If Player is NEUTRAL, STR +5
-of Obliteration
Guede Reaper Pearl 4 50
  • Death Resistance +4%
  • All Skill Incantation -2%
  • If Pursuit Expertise is Class 2+, MAG +3, Critical +7
  • If Player is CHAOS, All Skill Cooldown Time +5%
50 Weapon
  • Damage to LAW enemies +25%
  • If Player is LAW, damage to LAW enemies -20%
  • If Player is CHAOS, All Skill Cooldown Time +30%
-
Mot Reaper Pearl 4.75 75
  • Cool-down time for all skills -2%
  • Incantation time for all skills -1%
70 Weapon
  • Critical +5, damage to CHAOS enemies +25%
  • If Player is LAW, damage to CHAOS enemies -20%
  • If Player is CHAOS, damage to CHAOS enemies -50%
-of the Dead
Beiji Weng Reaper Pearl 5.25 80
  • Critical +7, Expel resistance +7%
  • If Player is NEUTRAL, Instant Death skill success rate +1%
80 Weapon
  • Damage to LAW and CHAOS enemies +20%
  • If Player is LAW, cool-down time for all skills +30%
  • if Player is CHAOS, incantation time for all skills +30%
Reflecting Seven Stars-
Setanta Demigod Sapphire 1 10
  • STR +1
20 Weapon Beast Slaying-
Valkyrie Demigod Sapphire 2 20
  • INT, VIT, LUCK +1
30 Ring, Earring, Extra
  • Physical defense +1, Magic defense +1
Triumphant Spirit-
Cu Chulainn Demigod Sapphire 3 30
  • STR +1
  • Critical +2
40 Weapon
  • Weapon gains Magic-affinity

[ Set Bonus ]

-of Geis
Frost Ace Demigod Sapphire 3 35
  • STR +4
  • Ice resistance + 3%
45 Arms
  • LVL * 0.5% Null Ice
  • Ice-based effects +5%
?
Kurama-Tengu Demigod Sapphire 3 30
  • Expel resistance +2%
40 Weapon Black Lacquer-
Hayagriva Demigod Sapphire 3 50
  • Partner of Holy Beast family, Fire-based skill effects +3%
  • Partner of Holy Beast family, Physical defense +2
50 Top
  • If Player is NEUTRAL, MAX HP +100
  • If Player is LAW, Fire and Electric-based skill effects +15%
  • If Player is CHAOS, Spin damage +5%
-
Kresnik Demigod Sapphire 3 50 55 Neck
  • Critical + 30
  • If Player is LAW or CHAOS, Charge resistance -20%
?
Hanuman Demigod Sapphire 4 65
  • STR +3, LUCK +1, VIT -2
55 Ring
  • (Lv × 0.1%) Chance to drain Force
  • If Player is NEUTRAL, Force-based skill effects +10%, Spin damage +5%
White Monkey-
Alp Nocturne Topaz 0 1
  • If Player's Level is between 8 and 20, MP cost for all skills -5%
8 Head, Face
  • MAG +1
Risque-
Empusa Nocturne Topaz 0 1
  • MAG +1, SPD -1
14 Top
  • MP cost for all skills -5%
-of Stardust
Lilim Nocturne Topaz 1 10
  • Electric resistance +2%, Force resistance -1%
10 Talisman
  • Void Sleep, MAG +1
Covert-
Fomorian Nocturne Topaz 1 10
  • STR +2, MAG, SPD -1
10 Bottom
  • Damage suffered from Fairy family -20%
-of Giants
Incubus Nocturne Topaz 2 20
  • Nerve resistance +1%
  • Nerve-based skill effects +2%
30 Bottom
  • VIT +4, MAX HP +20

[ Set Bonus ]

-of Satyriasis
Succubus Nocturne Topaz 2 20
  • Mind resistance +1%
  • Mind-based skill effects +2%
30 Top
  • INT +4, MAX MP +10

[ Set Bonus ]

-of Nymphomania
Black Frost Nocturne Topaz 4 50
  • Demon partner's Fire resistance + 2%
  • Demon partner's Ice resistance + 2%
  • Demon partner's INT -1
60 Head, Face
  • Close-range damage + 1%
  • Magic damage + 1%
  • Ice-based skills effect +5%
  • Maximum HP - 20
-of the Dark Hero
Kaiwan Nocturne Topaz 2 25
  • LUCK to all Party members +1
30 Top
  • INT +3, LUCK+2
  • If Player have Class 3 Synthesis or more, INT +3, LUCK +2
Starry-Night-
Loa Nocturne Topaz 3 40
  • Critical +7
  • MAG +3
  • Death-based skill cool-down time -7%
  • If Player is CHAOS, All Skill Incantation Time +5%
50 Talisman
  • MAG +3
  • If Player is LAW, Void Confusion
  • If Player is CHAOS, MAG -3, Status ailment resistance -100
-
Queen Mab Nocturne Topaz 3 40
  • Electric-based skill effects +2%
  • Electric resistance +1%
40 Extra
  • MAG, INT +2
  • If Player is NEUTRAL, Electric-based skill effects +10%
  • If Player have Class 5 Destruction Magic or more, Electric absorb 5%
-of Neverland
Nyx Nocturne Topaz 3 50
  • Magic damage suffered +2%
  • If Bless is Class 3 or higher, Demon partner's spell + 3
55 Weapon
  • If Demonology is Class 2 or higher, Soul points earned +5%
  • If Occultism is Class 2 or higher, +25% experience earned to Demon partner.
-
Lilith Nocturne Topaz 5 75
  • Talk-based skill success rate +2%
  • MAG +2
  • MAX MP +5
75 Talisman -of Black Moon
Pixie Fairy Aquamarine 0 1
  • MAX HP +3
2 Ring, Earring, Extra
  • MAX MP +8
Scintillating-
Jack Frost Fairy Aquamarine 0 1
  • Ice resistance +1%, Fire resistance -1%
10 Arms

[ Set Bonus ]

Chill Hee-ho Punch-
Santa Frost Fairy Aquamarine 2 11
  • MAX MP +1 to all Party members
11 Ring, Earring, Extra
  • STR, MAG, SPD, INT, VIT, LUCK +1

[ Set Bonus ]

-of Snow White
Shishimai Frost Fairy Aquamarine 2 11
  • MAX HP +1 to all Party members
11 Ring, Earring, Extra
  • STR, MAG, SPD, INT, VIT, LUCK +1

[ Set Bonus ]

-of New Beginnings
High Pixie Fairy Aquamarine 0 1
  • Critical +3
10 Shoes
  • MAG, INT +2, Force resistance +5%
Glamour-
Santa Pyro Fairy Aquamarine 2 11
  • MAX MP +1 to all Party members
11 Ring, Earring, Extra
  • STR, MAG, SPD, INT, VIT, LUCK +1

[ Set Bonus ]

-of White Holly
Pyro Jack Fairy Aquamarine 0 1
  • Fire-based skill effects +1%
10 Weapon

[ Set Bonus ]

Hee HotShot-
Gandharva Fairy Aquamarine 1 10
  • STR, MAG +1, VIT, INT -1
20 Bottom
  • Damage suffered from Dragon family -20%

[ Set Bonus ]

-of Buskers
Kelpie Fairy Aquamarine 1 10
  • Freeze skill success rate +5%
20 Bottom
  • Damage suffered from Brute family -20%
Wandering Spirit-
Elf Fairy Aquamarine 1 10
  • MAG +2, STR, SPD -1
20 Top Ogre-ward-
Troll Fairy Aquamarine 1 10
  • Ice resistance +2%, Fire resistance -1%
20 Bottom
  • Damage suffered from Yoma family -20%
Powerful Blessing-
Tam Lin Fairy Aquamarine ? 40
  • Critical + 10
  • MAG + 3
  • INT - 5, SPD - 5
40 Ring
  • SPD + 2
  • Shot damage + 5%
  • If Player is NEUTRAL, Null Stone
?
Vivian Fairy Aquamarine ? 30
  • Demon partner's MAG, SPD, STR + 1
50 Weapon
  • Critical + 5
  • Slash-based skill effects + 5%
  • If Player has 50 Close-range or more, weapon-based damage + 8%, critical + 8
?
Oberon Fairy Aquamarine 3 30
  • STR, MAG +1
40 Top
  • MAX HP +50, MAX MP -20, STR +3, MAG -2

[ Set Bonus ]

Midsummer Squall-
Titania Fairy Aquamarine 3 30
  • MAG, INT +1
40 Bottom
  • MAX HP -30, MAX MP +30, STR -2, MAG +3

[ Set Bonus ]

Moonlight Dream-
Nozuchi Dragon King Coral 0 1
  • If Player's Level is between 1-20, HP cost for all Skills -5%
10 Bottom
  • Spin damage +10%
Dragon Scaled-
Naga Dragon King Coral 2 20 24 Arms
  • Rush damage +5%, Fire resistance -15%
Dragonite Soldier-
Mizuchi Dragon King Coral 2 20
  • Ice-based skill effects +1%
  • Ice resistance +1%
30 Shoes
  • Ice-based skill effects incantation -10%
  • Ice-based skill cool-down -10%
Underwater Lord-
Raja Naga Dragon King Coral 2 20
  • Electric-based skill incantation time -2%
  • Electric resistance +1%
30 Arms
  • Rush damage +10%, Fire resistance -30%
  • If Player's Level is between 45 - 55, Electric-based skill effects +10%
Dragonite General-
Vouivre Dragon King Coral 3 45
  • STR + 2
  • Close-range + 2
  • MAG + 1
  • LUCK - 10
50 Weapon
  • If Player is LAW or CHAOS, Fire-based skill effects +5%
  • If Player is NEUTRAL, Fire-based skill effects + 10%
-of Flames
Vritra Dragon King Coral 3 45
  • Fire affinity cap + 5%
  • While using Fire affinity skills: Limit Break Chance + 1%, Limit Break Power + 3%
40 Extra
  • Mind/Mystic damage + 25%
  • For each class of Crushing Technique, -4% HP cost for all skills
  • If Player is NEUTRAL, Success Rate of all Status Changing skills + (Level * 0.12)
Sky Covering-
Yamatano-Orochi Dragon King Coral 4 50
  • STR, +3, SPD +2
50 Back
  • Death resistance +10%, Spin damage +10%
  • If Player is NEUTRAL, LV x 0.1% Null Fire
-
Yurlungur Dragon King Coral 3.5 45
  • Physical defense, Magic defense -2
  • VIT, INT +1 to all Party members
60 Ring
  • Fire, Ice, Electric, Force resistance +20%
  • Magic-affinity resistance -50%
-
Makami Godly Beast Pearl 1 10
  • Chance of inflicting aflame ailment +5%
20 Bottom
  • Damage suffered from Demigod family -20%
Twisting-
Kaichi Godly Beast Pearl 1 25
  • INT +1
  • Support-based skill cool-down time -2%
20 Neck
  • Void Bind
  • INT, LUCK +1, STR -1
The Auctioneer-
Nandi Godly Beast Pearl 2 30
  • MAX MP +5
  • Curative-based skill effects +3%
30 Top
  • Null Mute
  • INT +2, STR -2
  • If Player's Level is between 44 -54, Support-based consecutive skill +1
  • If Player is NEUTRAL, Curative-based skill effects +10%
-of Crescent
Narasimha Godly Beast Pearl 4 40
  • STR +2, VIT +1, MAG -1, LUCK -2
50 Arms
  • STR +3, SPD, MAG +2
  • If Player is NEUTRAL, Critical +10, Block Critical +5
-
Sphinx Godly Beast Pearl 4 45
  • Party member's Magic/Intelligence + 1
55 Talisman
  • Status ailment resistance + 10
  • If Player is NEUTRAL, -15% MP cost for all skills, +1 Magic-affinity stack
-
Xuan Wu Godly Beast Pearl 2 30
  • Electric-based skill cool down -1%
40 Shoes
  • Electric resistance + 10%
  • Force Resistance + 10%

[ Set Bonus ]

-
Anubis Godly Beast Pearl 3 30
  • Null Expel 5%
    Null Death 5%
55 Head
  • Speed + 5
  • Vitality - 10
  • Rapid Damage +5%
  • If Player is NEUTRAL, Rapid damage +5%
-
Barong Godly Beast Pearl 4 60
  • Demon Partner's Expel-based skills + 3%
70 Ring
  • Ailment resistance - 20
  • Null Instant Death
-
Shiisa Holy Beast Sapphire 1 10
  • Charge-based skill effects +1%
13 Bottom
  • Damage suffered from Nocturne family -20%
Slumbering Lion-
Unicorn Holy Beast Sapphire 1 10
  • Force resistance -2%, Electric resistance -1%
20 Bottom
  • Damage suffered from Vile family -20%
Consecrated-
Apis Holy Beast Sapphire 1 10
  • MAX HP +4
20 Bottom Precipice-
Bai Ze Holy Beast Sapphire 2 20
  • INT, LUCK +1, VIT -2
27 Bottom
  • LUCK + 3
  • If Player have 20 Intelligence or more, LUCK +2
Purified Disaster-
Pa Bil Sag Holy Beast Sapphire 2 20
  • Penetrate-based skill effects +2%
  • MAX HP -10
30 Shoes
  • If Player have Class 4 Shot or more, Shot damage +5%
  • If Player have Class 4 Rapid or more, Rapid damage +5%
-of Deathstalkers
Senri Holy Beast Sapphire 2 20
  • Force resistance +2%
30 Neck
  • Void Stun, LUCK +1
Mist Claw-
Kirin Holy Beast Sapphire 2 35
  • INT +1, LUCK +2
  • Magic-affinity resistance -2%
30 Bottom
  • Fire, Ice, Electric, Force resistance +2%, Magic-affinity - 8%
  • If Player have Class 4 Curative Magic or more, Curative-based skill effects +15%
  • If Player have Class 4 Support Magic or more, Support-based skill cool-down time -10%
Loyal Beast-
Chimera Holy Beast Sapphire 3 40
  • Partner inflicts Fire-based skill effects +1%
55 Weapon
  • STR +5, Fire resistance +10%, Ice resistance -5%
  • If Player is NEUTRAL, Fire-based skill effects +10%
-
Sleipnir Holy Beast Sapphire 4 35
  • STR, MAG, SPD -2
  • Movement speed +2% (Returns to normal speed during battle and skill execution)
50 Bottom
  • Force resistance +20%, Force-based skill incantation -10%
  • If Player is NEUTRAL, LV x 0.25% void Expel
Distance Dash-
Bai Hu Holy Beast Sapphire 2 30
  • Ice-based skill cool-down time -1%
45 Arms
  • Ice resistance +15%, Fire resistance -5%
  • Ice-based skill cool-down time -10%

[ Set Bonus ]

-
Cait Sith Beast Garnet 0 1
  • Slash resistance +1%, Charge resistance -1%
7 Shoes
  • Spin-based skill cool-down time -20%
-of Lord Carabas
Cu Sith Beast Garnet 0 1
  • Charge resistance +1%, Blunt resistance -1%
10 Shoes
  • Rush-based skill incantation time -20%
-of Hunters
Inugami Beast Garnet 1 10
  • Fire resistance +2%, Force resistance -1%
18 Neck
  • Death-based skill effects +20%
-of Curses
Nekomata Beast Garnet 1 10
  • Ice resistance +2%, Electric resistance -1%
20 Arms
  • Charm skill success rate +50%
Alluring Claw-
Orthrus Beast Garnet 1 10
  • Fire resistance +2%, Ice resistance -1%
20 Neck

[ Set Bonus ]

-of Watchdogs
Tan-Ki Beast Garnet 1 10
  • VIT +1
20 Top
  • Chance to void knockback +30%, Chance to void stun +30%
  • If Player is NEUTRAL, chance to void knockback +100%, chance to void stun +100%, Close-range, Long-range, Spell damage suffered +50%
Eon after Eon-
Dawon Beast Garnet 2 40
  • STR +3, INT -2, MAG -2
  • Partner's Fire resistance +2%
40 Shoes
  • STR, MAG +1, Fire resistance +25%, Fire-based skill effects +5%

[ Set Bonus ]

Spiraling Flame-
Cerberus Beast Garnet 3 30
  • Fire resistance +3%, Ice resistance -2%
40 Face

[ Set Bonus ]

-of Hellhounds
Garm Wilder Garnet 0 1
  • STR +1, SPD -1
9 Neck
  • STR +2, Critical +5
-of Gjallarhorn
Bicorn Wilder Garnet 0 1
  • Fire-based skill effects +1%
10 Head, Face
  • Threaten-based skill success rate +5%, Talk-based skill success rate -5%
Lustful-
Gyuki Wilder Garnet 1 10
  • Spread-based skill effects +1%
20 Weapon
  • Damage to Fairy family +20%
Ferocious-
Raiju Wilder Garnet 1 10
  • Electric-based skill effects +1%
  • Electric-based skill incantation time -1%
20 Earring
  • LV x 0.1% absorb Electric
-
Nue Wilder Garnet 2 20
  • VIT +2, STR +1, INT/LUCK -1
30 Neck
  • VIT +5
  • If Player is NEUTRAL, Blunt-based Skill Effects +3%
-
Mothman Wilder Garnet 2 20
  • Magic-affinity resistance +1%
30 Talisman
  • Muddle skill success rate +50%
-of Prophecy
Catoblepas Wilder Garnet 3 40
  • Stone skill success rate +5%
40 Face
  • MAG +1, Stone skill success rate +50%
-of Red Eyes
Fenrir Wilder Garnet 3 30
  • STR +2
40 Neck
  • STR +3, Ice resistance +1%
Howling-
Tao Wu Wilder Garnet 4 60
  • VIT +2, SPD -1
  • Weapon-based skill cool-down time -1%
  • If Player is NEUTRAL, Bad Status Resistance +3
60 Top
  • Death-based skill effect +20%
  • If Player is NEUTRAL, Close-range, Long-range, Spell damage suffered -10%
  • [ Set Bonus ]
-
Erthys Elemental Emerald 2 7
  • Electric-based skill effects +2%
7 Weapon
  • Weapon gains Electric-affinity
-of Diamonds
Aeros Elemental Emerald 2 11
  • Force-based skill effects +2%
11 Weapon
  • Weapon gains Force-affinity
-of Spades
Aquans Elemental Emerald 2 15
  • Ice-based skill effects +2%
20 Weapon
  • Weapon gains Ice-affinity
-of Hearts
Flamies Elemental Emerald 2 20
  • Fire-based skill effects +2%
20 Weapon
  • Weapon gains Fire-affinity
-of Clubs
Aramitama Sacred Soul Emerald 2 15
  • STR + 1
  • Demon Partner's STR + 1
15 Back
  • STR + 2
  • MAG - 1
  • If Player's level is 50 or lower, STR + 1, Maximum HP + 15, MAG - 1
  • If Demonology is Class 2 or higher, STR + 2, Close-range + 5

[ Set Bonus ]

Violent-
Nigimitama Sacred Soul Emerald 2 15
  • MAG + 1
  • Demon Partner's MAG + 1
19 Arms
  • MAG + 2
  • STR - 1
  • If Player's level is 50 or lower, MAG + 1, Maximum MP + 10, STR - 1
  • If Demonology is Class 2 or higher, MAG + 2, Spell + 5

[ Set Bonus ]

?
Kushimitama Sacred Soul Emerald 2 15
  • SPD + 1
  • Demon Partner's SPD + 1
22 Earring
  • SPD + 2
  • LUCK - 1
  • If Player's level is 50 or lower, SPD + 1, Magical Defense + 5, LUCK - 1
  • If Demonology is Class 2 or higher, SPD + 3, Long-range + 5

[ Set Bonus ]

?
Sakimitama Sacred Soul Emerald 2 15
  • LUCK + 1
  • Demon Partner's LUCK + 1
19 Ring
  • LUCK + 2
  • SPD - 1
  • If Player's level is 50 or lower, LUCK + 1, Physical Defense + 5, SPD - 1
  • If Demonology is Class 2 or higher, LUCK + 3, Support + 5

[ Set Bonus ]

?
Matador Fiend Diamond 5 30
  • SPD +1, Slash-based Skill effects +1%, Blunt Resistance -2%
30 Bottom
  • SPD +3, Slash-based Skill effects +5%
  • If Player is LAW or CHAOS, Blunt Resistance -10%
-
Alice Fiend Diamond 5 35
  • STR -1, MAG +2
  • If Player is NEUTRAL, Death-based skill effects +2%
35 Top -
David Fiend Diamond 5 30
  • STR +1, SPD +1
  • If Player is NEUTRAL, low chance of causing Instant Death when knocking back the enemy
35 COMP
  • Close-range, Long-range, Magic damage received -10%
    Success Rate of all Status Changing skills + (Level * 0.15)
    Partner's STR/SPD/MAG + 8
The Lure of Death-
Hell Biker Fiend Diamond 5 42
  • STR +1, SPD +2, LUCK -2
  • If Player is NEUTRAL, Fire-based Skill Effects +2%, Rush +1%
42 Shoes
  • STR +3, SPD +4
  • If Player is NEUTRAL, Fire-based Skill Effects +20%
  • If Rush Expertise is Class 5+, Rush +20%
-
Daisoujou Fiend Diamond 5 50
  • +1% Mind, Nerve, Death, Curse, and Expel based damage
  • Max HP - 15
  • If Player is NEUTRAL: +1% Electric, Force, Ice, Fire damage, Maximum HP + 10
55 Talisman
  • Null Instant Death
  • Null Mind Lvl * .5%
  • If NEUTRAL: +50% Nerve affinity, MP cost of all skills +50%
-
Tokisada Fiend Diamond 5 50
  • Maximum MP - 15, Almighty Damage +2%
  • If Player is NEUTRAL: Maximum MP +5
60 Head
  • +10% Almighty damage
  • If Player is NEUTRAL: Cool-down for all Almighty skills -10%
  • If Player is LAW/CHAOS: Cool-down for all skills +10%
-Makai
Yoshitsune Fiend Diamond 5 50
  • Demon Partner's HP - 5
  • Demon Partner's Close-range + 2
  • If Player is has Class 3 or higher Weapon Knowledge, Demon Partner's Close-range + 1
60 Extra
  • Demon Partner's STR + 10
  • If Player is NEUTRAL: Demon Partner's Slash, Blunt, and Charge based damage + 8%
?
Trumpeter Fiend Diamond 5 65
  • MAG + 4
  • SPD + 3
  • INT + 2
  • STR + 1
  • If Player is NEUTRAL: Support + 3
70 Back
  • +10 MAG
  • +10% Shot damage (Includes Destruction Magic)
-of Sound
Mother Harlot Fiend Diamond 6 70
  • Magic damage + 4%
  • Critical + 15
80 Arms
  • +10 LUCK
  • LVL * 0.1% Null all Physical
-of Babylon
Ares Destroyer Ruby 3 40
  • Slash damage +2%
  • Charge damage +2%
50 Weapon
  • Attack damage +10%
  • If Player is CHAOS, Close-range + 5
-
Dionysus Destroyer Ruby 4 40
  • Rapid damage +2%
  • If Player is CHAOS, Fire-based skill effects +3%
50 Head
  • If Player is CHAOS, Long-range damage +10%, Nerve resistance +20%
-
Indrajit Destroyer Ruby 3 50
  • MAG + 1
  • If Player is CHAOS, MP cost -2%
55 Back -
Kartikeya Destroyer Ruby 4 50
  • Fire-based Skill Effects +2%
  • If Player is CHAOS, Fire Resistance +2%
60 Back
  • Fire-based Skill Effects +5%
  • If Player is CHAOS, Lvl*0.1% Null Slash
-
Susano-o Destroyer Ruby 5 50
  • STR + 3, VIT + 3, MAG - 3
  • If Player has class 5 Attack or higher, Attack damage + 2%
60 Neck
  • Electric-based Skill Effects +15%
  • If Player is LAW Close-range damage -20%
  • If Player is CHAOS, Ice-based skill effects + 15%, Close-range damage +5%

[ Set Bonus ]

-
Wu Kong Destroyer Ruby 4 30
  • STR +2
  • LV x 0.02% reflect Fire
30 Head
  • Weapon-based skill effects +5%
  • If Player have less than 50% HP, Weapon-based skill effects +5%
  • If Player is CHAOS, Spin damage +10%, Spin cool-down time +20%
-of Phoenix Feathers
Shiva Destroyer Ruby 5 70
  • STR, VIT +5
  • If Player is CHAOS, Weapon-based skill effects +1%
85 Top
  • STR +10, Critical +15, Weapon-based skill effects +10%
  • If Player is CHAOS, Close-range damage +8%
  • If Player is LAW or NEUTRAL, MAX HP -50, Block Critical -20
-of Natraja
Zouchouten Guardian Ruby 3 30
  • STR +2
  • MAX HP -20
35 Shoes
  • Rush damage +10%, Rush incantation time +60%
  • If Player is CHAOS, damage to LAW enemies +10%

[ Set Bonus ]

-Vidudabha
Koumokuten Guardian Ruby 3 35
  • MAX HP +20
  • Close-range damage -2
40 Bottom
  • INT +10, VIT -5
  • If Player is CHAOS, Blunt-based skill effects +5%

[ Set Bonus ]

-Virupaksa
Jikokuten Guardian Ruby 3 40
  • VIT +1, STR +2
45 Top
  • VIT +10, INT -5
  • If Player is CHAOS, Slash-based skill effects +5%

[ Set Bonus ]

-Dhrtara
Bishamonten Guardian Ruby 3 50
  • STR +1, VIT +2
  • If Player is CHAOS, STR +2
55 Head
  • Spin damage +10%, Spin cool-down time +60%
  • If Player is CHAOS, Charge-based skill effects +5%

[ Set Bonus ]

-Vaisravana
Onamuchi Nation Ruler Pearl 3 30
  • SPD +1
  • Spread-based skill effects +2%
40 Bottom
  • SPD +1, Shot incantation time -10%
  • If Player is CHAOS, Shot, Rapid damage +5%

[ Set Bonus ]

-of Nation Handover
Okuninushi Nation Ruler Pearl 3 45
  • STR +1 to all Party members
55 Top
  • Party members' max HP + 25
  • If Player is CHAOS, VIT, INT +5 to all Party members
Nation-Building-
Take-Minakata Nation Ruler Pearl 3 30
  • Spin damage +1%
  • Electric damage +1%
50 Earring
  • Damage taken from demons of the Guardian species -15%
  • If Player is CHAOS, Electric damage + 15%, Fire resistance + 10%, Electric resistance +10%
Arahabaki Nation Ruler Pearl 4 40
  • Critical +10
  • Block Critical -10
50 Weapon
  • Weapon gains Death-affinity
  • If Player is CHAOS, Death-based skill effects +10%
Rebellious-
Kikuri-Hime Earth Mother Sapphire 2 18
  • Curative-based skill effects +5%
18 Ring, Earring, Extra
  • MAG, INT +1
Fated-
Kushinada-
Hime
Earth Mother Sapphire 2 20
  • Curative-based skills cost -5% MP
26 Ring, Earring, Extra
  • MAG +1, MAX MP +3

[ Set Bonus ]

Jade Hairpin-
Artemis Earth Mother Sapphire 2 40
  • MAG, LUCK +1
30 Talisman Lunatic-
Parvati Earth Mother Sapphire 4 40
  • INT, MAG +2, STR -5
50 Bottom
  • Void Mute
  • If Player is CHAOS, INT +10, MAG +4
Beloved-
Kali Earth Mother Sapphire 4 40
  • STR +2, MAG -3
  • Critical +10
50 Arms Tyrant's Lover's-
Skadi Earth Mother Sapphire 4 45
  • Force resistance +1%
  • Force-based skill effects +2%
50 Bottom
  • Spell incantation time -20%
  • If Player is CHAOS, MAG +5
-of Srymheimr
Isis Earth Mother Sapphire 4 40
  • Partner inflicts Ice-based skill effects +1%
85 Weapon
  • Partner inflicts Curative-based skill effects +20%
  • If Player is CHAOS, Ice-based skill effects +5%
    Partner inflicts Ice-based skill effects +5%
-
Ishtar Earth Mother Sapphire 5 75
  • MAG + 2
  • VIT + 2
  • Magic damage + 2%
  • If Player has Class 3 Support Magic or higher, Magic damage + 1%
  • If Player has Class 3 Curative Magic or higher, Magic damage + 1%
85 Bottom
  • MP + 25
  • Skill incantation time -20%
  • If Player is CHAOS, Party member's HP/MP regeneration + 5
The Sealed-
King Frost Tyrant Diamond 3 30
  • Ice-based skill effects +2%
  • Ice resistance +1%
40 Back
  • LV x 0.5% void Ice
  • If Player is CHAOS, MAX HP +30 to all Party members
-of the Snow Kingdom
Hecate Tyrant Diamond 3 30
  • MAX MP +3
50 Top
  • MAG +3 to all Party members
  • If Player is CHAOS and has less than 30% HP, Spell damage +50%
-of Triangles
Moloch Tyrant Diamond 4 35
  • Max HP +5, Spell Damage +2%
  • Partner's Max HP -25
50 Bottom
  • Damage taken from Fiend family -20%
  • If Player is CHAOS, Lvl*0.05% Null Physical
  • Partner's Received Damage +20%
-
Loki Tyrant Diamond 4 40
  • MAG +2
  • Magic-affinity resistance +2%
50 Weapon
  • Player gains the Bloody Attack skill
  • If Player is CHAOS, Magic-affinity skill effects +15%
  • If Player is LAW, Magic-affinity skill effects -10%
-of Tricksters
Tzitzimitl Tyrant Diamond 5 60
  • MAG +3
  • Magic-affinity damage +1%
80 Weapon
  • MAG + 4
  • Magic-affinity skill effects +2%
  • If Player is CHAOS, damage to Women +20%
-
Surt Tyrant Diamond 4 40
  • Fire-based skill effects +2%
  • Fire resistance +1%
50 Weapon
  • Damage to God species +20%
  • If Player is CHAOS, Fire-based skill effects +10%
  • If Player is LAW, STR, SPD -10
-of Twilight
Chi You Tyrant Diamond 4 40
  • Blunt resistance +1%
  • Rush/Spin damage +1%
  • Fire resistance -3%
50 Weapon
  • Damage to Fiend species +20%
  • Force-based skill effects +10%
?
Astaroth Tyrant Diamond 4 40
  • Max MP +2, MAG +4
50 Back
  • Max MP +30 , MAG +5, LUCK -10, Electric-based skill effects +5%
  • If player is CHAOS, cool-down time -10%
-
Alciel Tyrant Diamond 4 40
  • While Digitalized, Demon Partner's Pursuit Chance/Power + 3%
50 Head
  • Demon Partner's Limit Break Damage Cap + 500
  • Demon Partner's Technical Attack Chance + 3%
  • Demon Partner's Technical Attack Power + 5%
-of Black Sun
Mara (Amorphous) Tyrant Diamond 4 40
  • Charge-based skill effects +3%
  • If player is CHAOS, +2% Rush damage
50 Bottom
  • +25% Rush damage, Rush-based skill incantation time +100%
  • If Player is CHAOS, Charge-based skill effects +30%, Rush-based skill incantation time -50%
  • If Player is LAW, Charge-based skill effects -30%
-
Mara Tyrant Diamond 5 50
  • +2 STR, SPD, INT
  • If player is CHAOS, +5% Charge, Mind, and Nerve damage
60 Bottom
  • For each class of Fusion, HP/MP cost of all skills -3%
  • Player temporarily learns Maralagidyne
-of Desire
Beelzebub (Fly) Tyrant Diamond 4 80
  • MAG +5
  • Shot Damage +5%
50 Face
  • MAG +5, Shot Damage +15%
  • If Player is CHAOS, Death-based Skill Effects +30%
  • If Player is LAW, MAG -5
-
Beelzebub (Human) Tyrant Diamond 5 70
  • SPD, LUCK +5
  • CRT +4
85 Top
  • SPD +10, CRT +15, Shot damage +10%
-
Andras Fallen Angel Turquoise 1 10
  • MAX HP, MP +2
15 Bottom
  • Damage suffered from Divine family -20%
Wicked Minds-
Forneus Fallen Angel Turquoise 2 20
  • VIT +1
  • Ice resistance +2, Fire resistance -2%
29 Head, Face
  • STR, VIT +1, Ice resistance +3%

[ Set Bonus ]

-of the Deep
Eligor Fallen Angel Turquoise 2 30
  • Rush damage +2%
30 Bottom
  • If Player's Level is between 43 - 53, Rush damage +20%

[ Set Bonus ]

-of the Red Baron
Decarabia Fallen Angel Turquoise 2 20
  • MAG +2
30 Head, Face

[ Set Bonus ]

Rhythmic-
Berith Fallen Angel Turquoise 3 25 40 Weapon
  • Damage to LAW enemies +10%
  • If Player is NEUTRAL or CHAOS, damage to LAW enemies +5%

[ Set Bonus ]

-of the Death Lord
Orobas Fallen Angel Turquoise 3 30
  • Physical Defense +2
  • Counter Damage +5%
50 Back
  • LVL X 0.5% Null Force
  • Negotiation Skill Success Rate +20%
  • If Player is CHAOS or NEUTRAL: +20% Curative effects
-
Ose Fallen Angel Turquoise 3 30
  • Slash-based Skill Effects +2%
  • If Level 73 or Below, STR +2, MAG +2, INT +2
70 Head
  • STR +2, Slash-based Skill Effects +15%
  • If Player is CHAOS, Rush Damage +15%
  • If Player is NEUTRAL, Party Members' STR +3, MAG +3
-of Hell's Fuehrer
Flauros Fallen Angel Turquoise 4 40
  • Partner's Slash and Blunt-based skill effects +1%
  • Partner's MAX HP -10
  • Partner's Ice Resistance -2%
30 Weapon
  • Weapon gains Mind-affinity
-
Gomory Fallen Angel Turquoise 3 30
  • Intelligence + 5
  • Luck + 5
  • Macca earned +3%
40 Earrings
  • For every class of Pursuit, HP/MP cost -4%,
  • If Curse of the Wretched is Class 8 or higher, All Status-Changing Skills Success Rate +(Level * 0.2)%
-
Azazel Fallen Angel Turquoise 4 65
  • LUCK + 3
  • Close-range, Magic damage + 2%
  • Partner's MAX HP -100
  • If Player has Class 3 Occultism or higher, STR + 5, MAG + 5
75 Neck
  • STR + 5
  • Critical + 10
  • If Player is CHAOS, Critical + 10
  • If Player is LAW, LUCK - 10
-
Coatlicue Dragon Emerald 2 20
  • HP regeneration +3, MP regeneration +1
25 Bottom Just Born-
Ganga Dragon Emerald 2 25
  • +2 INT
  • STR, MAG, SPD -1
  • Support-based skill cool-down time -3%
30 Top
  • Bad aliment resistance +20, INT +2, STR -3
  • If Player's Level is between 39 - 49, Curative-based skill effects +20%
  • If Player is CHAOS, Curative-based consecutive skill +1
Mother River-
Quetzalcoatl Dragon Emerald 4 40
  • STR, MAG +1
  • MAX HP +2
40 Back
  • Fire, Ice, Electric, Force resistance +10%
-of Venus
Qing-Long Dragon Emerald 2 20
  • Force-based skill cool-down -1%
30 Head
  • Force-based skill cool-down -10%, Electric-based skill cool-down -10%

[ Set Bonus ]

-
Ananta Dragon Emerald 5 70
  • Demon Partner's Max HP +50, Max MP +25
  • Demon Partner's VIT +5, INT +5
85 Ring
  • Demon Partner's HP and MP Regeneration +20
  • Demon Partner's Limit Break Chance +10%
-
Cockatrice Evil Dragon Amethyst 1 8
  • Force resistance +2%, Ice resistance -1%
8 Top
  • Damage suffered from Aerial species -20%
-of Wings
Tarasque Evil Dragon Amethyst 1 10
  • Blunt resistance +2%, Charge resistance -1%
17 Top
  • Damage suffered from Beast species -20%
Steel Hide-
Bai Suzhen Evil Dragon Amethyst 1 15
  • Curative Boost + 3%, Curative received + 2%, Ailment resistance - 2
20 Face
  • Demon Partner's Intelligence + 20
  • If Player is CHAOS, +15% Mystic damage, +15% Curative boost
-Of White Snake
Basilisk Evil Dragon Amethyst 2 20
  • Mind-based skill effects +1%
30 Face Evil-eyed-
Typhon Evil Dragon Amethyst 2 35
  • Fire resistance +2%
  • Fire-based skill incantation -2%
30 Top
  • Fire resistance +15%
  • Damage suffered from God species -30%
-of Volcano
Nidhoggr Evil Dragon Amethyst 3 30
  • Fire, Ice, Electric resistance +1%
  • Charge resistance -5%
40 Weapon -of World Eaters
Kingu Evil Dragon Amethyst 3 50 50 Weapon -of World Eaters
Vasuki Evil Dragon Amethyst 4 45
  • MAG -5, VIT +3
  • Poison Success Rate +4%
60 Extra
  • Lvl*0.25% Null Death Affinity
  • Physical Defense +10
-
Datsue-Ba Femme Opal 0 1
  • MAG +1
  • STR -1
9 Arms
  • MAG +2
  • STR, SPD -1
  • If Player have Class 3 Curse Magic or more, INT, MAG +2
-of Tormentors
Acheri Femme Opal 40 1
  • MAG +1
  • SPD + 1
  • STR -2
  • Bind, Paralyze, and Poison success rates + 5%
30 Neck
  • Null Paralyze and Poison ailments
-of Red Code
Taraka Femme Opal 1 10
  • Electric resistance +2%
  • Ice resistance +1%
20 Bottom
  • Damage suffered from Raptor family -20%
-of Stars
Gorgon Femme Opal 2 20
  • Long-range, Penetrate, Spread resistance +1%
30 Arms
  • Void Stone
  • MAG +1
-of Medusa
Yomotsu-Shikome Femme Opal 2 30
  • Stone, Sleep, Charm, Confuse, Burn, Freeze, Shock, Stun skill success rate +1%
30 Talisman
  • Poison, Paralyze, Stone skill success rate +15%
  • If Player is CHAOS, Bind, Charm, Muddle skill success rate +15%
Manhunting-
Leanan Sidhe Femme Opal 2 45
  • MAG + 1
  • MP + 1
  • If Player is CHAOS, Partner's nerve-based damage + 3%
45 Head
  • MAG + 1
  • INT + 3
  • Fire resistance - 10%
  • Ice resistance + 10%
?
Yuki Jyorou Femme Opal 3 30
  • Fire resistance -3%
  • Demon Partner's Ice damage +2%
40 Shoes
  • Frozen (Ice stun effect) success rate + 50%
  • Null frozen (Ice stun effect)
?
Lamia Femme Opal 2 30
  • Charm skill success rate +5%
30 Ring, Earring, Extra
  • Mind-based skill effects +5%
  • If Player is NEUTRAL or CHAOS, Void Charm, Bind
Full of Melting Love-
Clotho Femme Opal 4 30
  • MAG +1, INT +3
  • If Curative Magic is Class 1+, Party Members' HP Regeneration +1
60 Head, Face
  • MP Regeneration +15
  • If LUCK is 30+, Max MP +30, Party Members' LUCK +5, VIT +5

[ Set Bonus ]

-
Arachne Femme Opal 3 50
  • SPD + 3
  • If Player is CHAOS, Cool down of all skills -1%
50 Arms
  • Null Paralyze, LVL * 0.25 Reflect Nerve
  • If Player is LAW, Weapon-based damage -5%
  • If Player is CHAOS, Weapon-based damage +5%
-
Lachesis Femme Opal 4 40
  • MAG +2, INT +2
  • If Support Magic is Class 1+, All Status-Changing Skills Success Rate +3%
60 Bottom
  • Spell Incantation -30%
  • If LUCK is 30+, Critical Defense +15, Party Members' LUCK +5, STR +5

[ Set Bonus ]

-
Yaksni Femme Opal 3 30 40 Arms
  • STR +1 to all Party members
  • If Player is CHAOS, CRT +20
Luxurious-
Atropos Femme Opal 4 40 60 Top
  • Spell Damage +15%
  • If LUCK is 30+, Max HP +30, Party Members' LUCK +5, MAG +5

[ Set Bonus ]

-
Dakini Femme Opal 3 30
  • STR +2, Critical +15, VIT -10
40 Arms
  • Rush Damage +5%
  • Party Members' STR +1
  • If Player is CHAOS, Critical +15
-of Sky Dancers
Rangda Femme Opal 5 60
  • Demon Partner's Death-based damage +3%
70 Earring
  • All Status-Changing Skills Success Rate +10%
  • LVL * 0.1% Null Death
-
Shikigami Brute Peridot 0 1
  • Electric resistance +1%
  • Force resistance -1%
5 Back
  • LV x 0.5% void Electric
Kin`u Gyokuto-
Azumi Brute Peridot 0 1
  • Ice-based skill effects +1%
10 Shoes
  • STR, LUCK +2
  • Ice resistance +5%
-of Divers
Koppa-Tengu Brute Peridot 1 10
  • Long-Range (Handgun)-based skill effects +1%
15 Weapon
  • Damage to Beast family +20%
White Wolf's-
Momunofu Brute Peridot 1 10
  • Rush-based skill cost -3% HP
19 Bottom
  • Damage suffered from Beast family -20%
Warrior's Soul-
Turdak Brute Peridot 1 10
  • Slash resistance +2%
  • Blunt resistance -1%
20 Bottom
  • Damage suffered from Reaper family -20%
-of Nosferatu
Oni Brute Peridot 1 10
  • Electric shock skill success rate +5%
20 Weapon Sadistic-
Karasu-Tengu Brute Peridot 2 20
  • SPD +1
  • CRT +2
28 Weapon
  • Damage to Avian family +20%
Fallen Phoenix-
Yomotsu-Ikusa Brute Peridot 3 30
  • Charge-based Skill Effects +5%
40 Talisman
  • Max HP -10, STR -5
  • Party Members' Max HP +25, STR +10
  • If Player is CHAOS, Charge-based Skill Effects +10%
-
Yaksa Brute Peridot 2 30
  • Damage from Divines -1%
  • If Attack is Class 3+, Close-range Damage +1%
50 Earring
  • Critical +5
  • Party Members' STR +1
  • If Player is CHAOS, Rush Damage +15%
-
Shiki-Ouji Brute Peridot 3 30
  • Electric resistance +1%
  • Attack damage +1%
40 Ring
  • LV x 0.1% absorb Electric
  • Attack damage +5%
  • Fire Resistance - 50%
  • If Player is CHAOS, Electric-based skill effects +5%
Shiki-gami Curse-
Kinki Brute Peridot 3.25 50
  • STR +1
  • Electric-based skill effects +1%
  • Electric resistance +1%
55 Back
  • CRT -15, BLK CRT -10, Physical defense -5
  • If Player is CHAOS, LV x 0.15% void Blunt, Charge, Slash-based skills, Physical defense +10, BLK CRT +20

[ Set Bonus ]

Endless Lightning-
Suiki Brute Peridot 3.25 50
  • STR +1
  • Ice-based skill effects +1%
  • Ice resistance +1%
45 Shoes
  • Spin damage +5%, Fire resistance -30%
  • If Player is CHAOS, Ice-based skill effects +5%
  • If Player is LAW or NEUTRAL, Fire resistance -20%

[ Set Bonus ]

Turbid Stream-
Fuki Brute Peridot 3.25 50
  • STR +1
  • Force-based skill effects +1%
  • Force resistance +1%
45 Ring
  • Attack-based skill effects +5%, Electric resistance +30%
  • If Player is CHAOS, Force-based skill effects +5%
  • If Player is LAW or NEUTRAL, Electric resistance -20%

[ Set Bonus ]

Dark Gale-
Ongyo-Ki Brute Peridot 4 70
  • STR, MAG +2
  • Death-based skill effects +2%
  • Death resistance +2%
50 Head
  • STR, MAG +2, MAX HP -20
  • If Player is CHAOS, damage during damage nighttime +25%
  • If Player is LAW or NEUTRAL, damage suffered during daytime +50%

[ Set Bonus ]

Nightmare Judgement's
Poltergeist Haunt Jade 0 1
  • SPD +1
  • MAG -1
4 Bottom
  • Rush-based skill effects +10%
Clamorous-
Gaki Haunt Jade 0 1
  • If Player's Level is between 7 - 20, Shot damage +5%
7 Arms
  • SPD +2
  • STR, MAG -1
  • If Player have Class 3 Shot or more, SPD +2
Starved-
Ghoul Haunt Jade 0 1
  • Magic-affinity skill effects +1%
10 Top
  • MAX HP +20
-of Death Eaters
Choronzon Haunt Jade 1 10
  • MAX HP +3, MAX MP +1
17 Weapon -of Angelbane
Yakkha Haunt Jade 1 10
  • Force resistance +2%
  • Fire resistance -1%
20 Ring, Earring, Extra
  • VIT +1
  • HP regeneration +3
Hexed-
Chatterskull Haunt Jade 2 20
  • Nerve-based skill effects +1%
20 Weapon -of Dark Whispers
Pisaca Haunt Jade 2 20
  • Death-based skill effects +1%
  • Expel resistance -3%
30 Back
  • LV x 0.1% void Mind-based skills
  • Fire resistance -15%
Death-devouring-
Legion Haunt Jade 2 20
  • Damage suffered from Aerial species -1%
30 Weapon -of Many
Vetala Haunt Jade 2 30
  • Nerve Resistance +3
  • Max HP -2
30 Weapon
  • Weapon gains Nerve-affinity
Zombie Master-
Kumbhanda Haunt Jade 3 50
  • HP/MP - 10
  • Demon Partner's Physical/Magical defense + 1
55 Extra
  • HP regeneration + 50
  • MP regeneration + 30
  • HP cost + 50%
  • MP cost + 100%
Kudlak Haunt Jade 3 50
  • Ice resistance + 1%
  • If Player has Class 4 or higher Crushing Technique, Shot damage + 3% (Includes Destruction Magic)
55 Extra
  • LVL * 0.25% absorb Magic-affinity skills
  • SPD + 2
Will O'Wisp Foul Aquamarine 0 1
  • If Player's Level is between 1 - 20, Shot damage +10%
1 Neck
  • MAG +1
Glowing-
Slime Foul Aquamarine 0 1
  • If Player's Level is between 6 - 20, Attack damage +10%
6 Ring, Earring, Extra
  • VIT +2, INT -2
Squirming-
Mou-Ryou Foul Aquamarine 1 10
  • Penetrate-based skill effects +1%
11 Ring, Earring, Extra
  • Death resistance +5%
  • Expel resistance -3%
  • MAG +1
Impudent-
Blob Foul Aquamarine 1 10
  • Shot-based skill MP cost -3%
16 Weapon
  • Damage to Femme family +20%
Slimy-
Black Ooze Foul Aquamarine 1 10
  • Spin-based skill HP cost -3%
20 Bottom -of Acid
Specter Foul Aquamarine 1 10
  • Death resistance +1%
  • Expel resistance -1%
20 Bottom Twisted Grudge-
Shadow Foul Aquamarine 3 40
  • Block Critical -5
  • Death-based Skill Effects +3%
65 Weapon
  • If Player is NEUTRAL, Damage received from NEUTRAL -20%
  • If Player is LAW, Damage to enemies of LAW alignment +20%
  • If Player is CHAOS, Damage to enemies of CHAOS alignment +20%
-
Phantom Foul Aquamarine 3 80
  • Death resistance +3%
  • Death-based skill effects +3%
  • Death-based skill cool-down time -5%
80 Shoes
  • MAG +3, Death resistance +5%, Expel resistance -3%
  • If Player is CHAOS, Rush damage +20%, Suicide-based skill incantation -30%
-of Stand-by
Thirsty Man's Crystal None None ? 70
  • STR, MAG, SPD + 7
80 Bottom
  • Close-range, Long-range, Spell Damage + 7%
?
Maga-dama None None ? 60
  • VIT, INT + 5
  • Maximum HP + 50
  • Maximum MP + 25
80 Ring
  • HP/MP Regen + 20
  • Limit break chance +10%
-of Half-human, half-demon
Iron Cage of the Underworld None None ? 60
  • Physical/Magical Defense + 5
  • Party Member's HP + 10
  • Party Member's MP + 5
85 Face
  • Damage to demons of the Magica Race +50%
  • Damage suffered from demons of the Magica Race -50%
  • Damage done by Out of Darkness + 50%
  • Limit Break chance + 6%
Darkness Drinking(?)-
Crown of the Seven Hills None None ? 75
  • Demon Partner's Almighty-based damage +3%
  • Demon Partner's MP +20
85 Head
  • Demon Partner's Critical + 10
  • Demon Partner's Technical Attack Chance + 5%
  • Demon Partner's Technical Attack Power + 5%
?
Angel's Music None None ? 75
  • +10 HP Regeneration
  • +5 MP Regeneration
85 Weapon ?
Devil's Music None None ? 75
  • Close-range, Long-range, Spell + 5
85 Weapon ?
Memory of a Hero consumed by his dream None None ? ?
  • While Digitalized, Demon's Almighty damage + 2%, Demon's Close-range/Long-Range/Magic damage +2%, Demon's Critical + 25, Demon's Limit Break Chance +1%, Demon's Limit Break Power + 3%
? Weapon ?
Memory of a Saint who was sacrificed to God None None ? ?
  • While Digitalized, Almighty damage + 2%, Close-range/Long-Range/Magic damage +2%, Critical + 25, Limit Break Chance +1%, Limit Break Power + 3%
? Weapon ?
Abyss None None ? ?
  • Limit Break Power + 2%
  • Technical Attack Power + 2%
? Top
  • Maximum HP + 500
  • If Player is CHAOS, 100% chance to null Knockback and Interrupt.
?
God's Majesty None None ? ?
  • Final Critical Correction + 5%
? All
  • Limit Break Damage Cap + 900
  • + 10 Close-range/Long-range/Spell
  • + 10 Luck
?


Reference


Items and Equipment
Armor: HeadFaceNeckBodyBackArmsLegsShoesEarringsRingsTalismansCOMPExtras
Weapons: 1-handed Swords2-handed SwordsThrusting SwordsAxesBlunt InstrumentsSpearsMartial ArtsHandgunsRiflesShotgunsBullet
Items: ConsumablesGemsValuablesCardsModification MaterialsSynthesis MaterialsDemonic Compendium Memory
Plasmas: PlasmaRemains of TokyoCompounding Materials